#ifndef _MAngle #define _MAngle // //- // ========================================================================== // Copyright (C) Alias Systems, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias Systems, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias Systems, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MAngle // // ***************************************************************************** // // CLASS DESCRIPTION (MAngle) // // The MAngle class provides a fundamental type for the Maya API to hold // and manipulate angular data. All API methods that require or return // angular information do so through variables of this type. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MAngle) /// Manipulate Angular Data /** Methods for setting and retreiving angular data in various unit systems */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MAngle { public: /// Available Unit Systems enum Unit { /// kInvalid, /// Radians kRadians, /// Degrees kDegrees, /// Minutes of Arc kAngMinutes, /// Seconds of Arc kAngSeconds, /// kLast }; /// MAngle(); /// MAngle( const MAngle & src ); /// MAngle( double value, Unit u = kRadians ); /// ~MAngle(); /// MAngle & operator=( const MAngle & other ); /// Unit unit() const; /// double value() const; /// MStatus setUnit( Unit newUnit ); /// MStatus setValue( double newValue ); /// double as( Unit otherUnit, MStatus *ReturnStatus = NULL ) const; /// double asRadians() const; /// double asDegrees() const; /// double asAngMinutes() const; /// double asAngSeconds() const; /// static Unit uiUnit(); /// static MStatus setUIUnit( Unit newUnit ); /// static Unit internalUnit(); /// static double internalToUI( double internalValue ); /// static double uiToInternal( double uiValue ); ///OBSOLETE Changing the internal units is generally not a good idea and using this method may often produce unexpected results. static MStatus setInternalUnit( Unit internalUnit ); protected: double val; Unit valUnit; private: static const char* className(); // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MAngle */