#ifndef _MFnAmbientLight #define _MFnAmbientLight // //- // ========================================================================== // Copyright (C) Alias Systems, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias Systems, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias Systems, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFnAmbientLight // // ***************************************************************************** // // CLASS DESCRIPTION (MFnAmbientLight) // // MFnAmbientLight facilitates creation and manipulation of ambient light // dependency graph nodes. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include // ***************************************************************************** // DECLARATIONS class MPoint; class MColor; class MDagPath; // ***************************************************************************** // CLASS DECLARATION (MFnAmbientLight) /// Manage Ambient Light dependency Nodes /** Facilitate the creation and manipulation of ambient light nodes. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnAmbientLight : public MFnLight { declareDagMFn(MFnAmbientLight,MFnLight); public: /// MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL ); /// MObject create( const MObject& parent, bool UIvisible = true, MStatus * ReturnStatus = NULL ); /// float ambientShade( MStatus * ReturnStatus = NULL ) const; /// MStatus setAmbientShade( const float& ambient_shade ); /// bool castSoftShadows( MStatus * ReturnStatus = NULL ) const; /// MStatus setCastSoftShadows( const bool& cast_soft_shadows ); /// float shadowRadius( MStatus * ReturnStatus = NULL ) const; /// MStatus setShadowRadius( const float& shadow_radius ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnAmbientLight */