#ifndef _MFnBlinnShader #define _MFnBlinnShader // //- // ========================================================================== // Copyright (C) Alias Systems, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias Systems, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias Systems, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFnBlinnShader // // ***************************************************************************** // // CLASS DESCRIPTION (MFnBlinnShader) // // MFnBlinnShader facilitates creation and manipulation of dependency graph // nodes representing Blinn shaders. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MFnReflectShader; // ***************************************************************************** // CLASS DECLARATION (MFnBlinnShader) /// Manage Blinn shaders. /** Facilitate the creation and manipulation of Blinn shaders. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnBlinnShader : public MFnReflectShader { declareMFn( MFnBlinnShader, MFnReflectShader ); public: /// MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL ); /// float eccentricity( MStatus * ReturnStatus = NULL ) const; /// MStatus setEccentricity( const float& eccentricity ); /// float specularRollOff( MStatus * ReturnStatus = NULL ) const; /// MStatus setSpecularRollOff( const float& specular_rolloff ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnBlinnShader */