#ifndef _MFnLight #define _MFnLight // //- // ========================================================================== // Copyright (C) Alias Systems, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias Systems, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias Systems, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFnLight // // ***************************************************************************** // // CLASS DESCRIPTION (MFnLight) // // MFnLight allows the creation and manipulation of dependency graph nodes // representing lights. This is the top level of a hierarchy of light // node function sets. It permits manipulation of the attributes common to // all types of lights. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MPoint; class MFloatVector; class MColor; class MDagPath; // ***************************************************************************** // CLASS DECLARATION (MFnLight) /// Manage dependency graph nodes representing lights /** MFnLight allows manipulation of dependency graph nodes representing lights. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnLight : public MFnDagNode { declareDagMFn(MFnLight,MFnDagNode); public: /// MColor color( MStatus * ReturnStatus = NULL ) const; /// MStatus setColor( const MColor &col ); /// float intensity( MStatus * ReturnStatus = NULL ) const; /// MStatus setIntensity( const float& intens ); /// bool useRayTraceShadows( MStatus * ReturnStatus = NULL ) const; /// MStatus setUseRayTraceShadows( const bool& useRayTraceShadows ); /// MColor shadowColor( MStatus * ReturnStatus = NULL ) const; /// MStatus setShadowColor( const MColor& shadow_color ); /// double centerOfIllumination( MStatus * ReturnStatus = NULL ) const; /// MStatus setCenterOfIllumination( const double& dist ); /// short numShadowSamples( MStatus * ReturnStatus = NULL ) const; /// MStatus setNumShadowSamples( const short& num_shadow_samples ); /// short rayDepthLimit( MStatus * ReturnStatus = NULL ) const; /// MStatus setRayDepthLimit( const short& rayDepthLimit ); /// MColor opticalFXvisibility( MStatus * ReturnStatus = NULL ) const; /// MStatus setOpticalFXvisibility( const MColor& visibility ); /// MColor lightIntensity( MStatus * ReturnStatus = NULL ) const; /// MFloatVector lightDirection( int instance, MSpace::Space space = MSpace::kWorld, MStatus * ReturnStatus = NULL ) const; /// MFloatVector lightDirection( MStatus * ReturnStatus = NULL ) const; /// bool lightAmbient( MStatus * ReturnStatus = NULL ) const; /// bool lightDiffuse( MStatus * ReturnStatus = NULL ) const; /// bool lightSpecular( MStatus * ReturnStatus = NULL ) const; protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnLight */