#ifndef _MFnReflectShader #define _MFnReflectShader // //- // ========================================================================== // Copyright (C) Alias Systems, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias Systems, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias Systems, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFnReflectShader // // ***************************************************************************** // // CLASS DESCRIPTION (MFnReflectShader) // // MFnReflectShader allows manipulation of dependency graph nodes representing // reflective surface shaders. This includes Phong and Blinn shaders. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MFnLambertShader; class MColor; // ***************************************************************************** // CLASS DECLARATION (MFnReflectShader) /// Manage Reflective Surface Shaders /** Facilitate the creation and manipulation of reflective surface shaders. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnReflectShader : public MFnLambertShader { declareMFn( MFnReflectShader, MFn::kReflect ); public: /// short reflectedRayDepthLimit( MStatus * ReturnStatus = NULL ) const; /// MStatus setReflectedRayDepthLimit( const short& new_limit ); /// MColor specularColor( MStatus * ReturnStatus = NULL ) const; /// MStatus setSpecularColor( const MColor& specular_color ); /// float reflectivity( MStatus * ReturnStatus = NULL ) const; /// MStatus setReflectivity( const float& reflectivity ); /// MColor reflectedColor( MStatus * ReturnStatus = NULL ) const; /// MStatus setReflectedColor( const MColor& reflected_color ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnReflectShader */