#ifndef _MLightLinks #define _MLightLinks // //- // ========================================================================== // Copyright (C) Alias Systems, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias Systems, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias Systems, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MLightLinks // // *************************************************************************** // // CLASS DESCRIPTION (MLightLinks) // // MLightLinks is a class which provides access to Maya's light linking // information. It parses the information expressed by the light linker nodes // in the scene, and provides a simple queryable interface for it. // // *************************************************************************** #if defined __cplusplus // *************************************************************************** // INCLUDED HEADER FILES #include #include #include // *************************************************************************** // CLASS DECLARATION (MLightLinks) /// Class providing read-only Light Linking API functions (OpenMayaRender) /** */ class OPENMAYARENDER_EXPORT MLightLinks { public: /// MLightLinks(); /// ~MLightLinks(); /// MStatus parseLinks( const MObject& linkNode = MObject::kNullObj, bool verbose = false, IOS_REF(ostream) *stream = NULL ); /// MStatus getLinkedLights( const MDagPath& path, const MObject& component, MDagPathArray& lights ); /// MStatus getLinkedObjects( const MDagPath& light, MSelectionList& objects ); /// MStatus getIgnoredLights( const MDagPath& path, const MObject& component, MDagPathArray& lights ); /// MStatus getIgnoredObjects( const MDagPath& light, MSelectionList& objects ); private: void *f_linkUtil; }; // *************************************************************************** #endif /* __cplusplus */ #endif /* _MLightLinks */