# Microsoft Developer Studio Project File - Name="Torque Demo" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=Torque Demo - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Torque Demo.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Torque Demo.mak" CFG="Torque Demo - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Torque Demo - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "Torque Demo - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Torque Demo - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../engine/out.VC6.RELEASE" # PROP Intermediate_Dir "../engine/out.VC6.RELEASE" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MT /GR /O2 /I "../lib/xiph/include" /I "../lib/directx8" /I "../lib/vorbis/include" /I "../lib/zlib" /I "../lib/lungif" /I "../lib/lpng" /I "../lib/ljpeg" /I "../lib/openal/win32" /I "../engine" /D "UNICODE" /YX /FD /c /Tp # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 WINMM.LIB WSOCK32.LIB ljpeg.lib lpng.lib lungif.lib zlib.lib vfw32.lib ogg_static.lib theora_static.lib vorbis_static.lib Imm32.lib User32.lib Gdi32.lib Advapi32.lib /nologo /subsystem:windows /incremental:yes /machine:I386 /nodefaultlib:"LIBC" /out:"../example/torqueDemo.exe" /libpath:"../lib/xiph/win32" /libpath:"../lib/out.VC6.RELEASE" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "Torque Demo - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../engine/out.VC6.DEBUG" # PROP Intermediate_Dir "../engine/out.VC6.DEBUG" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MT /Gm /GR /ZI /Od /I "../lib/xiph/include" /I "../lib/SDL/include" /I "../lib/directx8" /I "../lib/vorbis/include" /I "../lib/zlib" /I "../lib/lungif" /I "../lib/lpng" /I "../lib/ljpeg" /I "../lib/openal/win32" /I "../engine" /D "UNICODE" /D "TORQUE_DEBUG" /FR /YX /FD /GZ /c /Tp # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 WINMM.LIB WSOCK32.LIB ljpeg_DEBUG.lib lpng_DEBUG.lib lungif_DEBUG.lib zlib_DEBUG.lib vfw32.lib ogg_static.lib theora_static.lib vorbis_static.lib Imm32.lib User32.lib Gdi32.lib Advapi32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"LIBCD" /out:"../example/torqueDemo_DEBUG.exe" /pdbtype:sept /libpath:"../lib/xiph/win32" /libpath:"../lib/SDL/win32" /libpath:"../lib/out.VC6.DEBUG" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "Torque Demo - Win32 Release" # Name "Torque Demo - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;cc" # Begin Group "collision" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\collision\abstractPolyList.cc # End Source File # Begin Source File SOURCE=..\engine\collision\abstractPolyList.h # End Source File # Begin Source File SOURCE=..\engine\collision\boxConvex.cc # End Source File # Begin Source File SOURCE=..\engine\collision\boxConvex.h # End Source File # Begin Source File SOURCE=..\engine\collision\clippedPolyList.cc # End Source File # Begin Source File SOURCE=..\engine\collision\clippedPolyList.h # End Source File # Begin Source File SOURCE=..\engine\collision\collision.h # End Source File # Begin Source File SOURCE=..\engine\collision\concretePolyList.cc # End Source File # Begin Source File SOURCE=..\engine\collision\concretePolyList.h # End Source File # Begin Source File SOURCE=..\engine\collision\convex.cc # End Source File # Begin Source File SOURCE=..\engine\collision\convex.h # End Source File # Begin Source File SOURCE=..\engine\collision\convexBrush.cc # End Source File # Begin Source File SOURCE=..\engine\collision\convexBrush.h # End Source File # Begin Source File SOURCE=..\engine\collision\depthSortList.cc # End Source File # Begin Source File SOURCE=..\engine\collision\depthSortList.h # End Source File # Begin Source File SOURCE=..\engine\collision\earlyOutPolyList.cc # End Source File # Begin Source File SOURCE=..\engine\collision\earlyOutPolyList.h # End Source File # Begin Source File SOURCE=..\engine\collision\extrudedPolyList.cc # End Source File # Begin Source File SOURCE=..\engine\collision\extrudedPolyList.h # End Source File # Begin Source File SOURCE=..\engine\collision\gjk.cc # End Source File # Begin Source File SOURCE=..\engine\collision\gjk.h # End Source File # Begin Source File SOURCE=..\engine\collision\optimizedPolyList.cc # End Source File # Begin Source File SOURCE=..\engine\collision\optimizedPolyList.h # End Source File # Begin Source File SOURCE=..\engine\collision\planeExtractor.cc # End Source File # Begin Source File SOURCE=..\engine\collision\planeExtractor.h # End Source File # Begin Source File SOURCE=..\engine\collision\polyhedron.cc # End Source File # Begin Source File SOURCE=..\engine\collision\polyhedron.h # End Source File # Begin Source File SOURCE=..\engine\collision\polytope.cc # End Source File # Begin Source File SOURCE=..\engine\collision\polytope.h # End Source File # End Group # Begin Group "console" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\console\ast.h # End Source File # Begin Source File SOURCE=..\engine\console\astAlloc.cc # End Source File # Begin Source File SOURCE=..\engine\console\astNodes.cc # End Source File # Begin Source File SOURCE=..\engine\console\basgram.cc # End Source File # Begin Source File SOURCE=..\engine\console\basgram.h # End Source File # Begin Source File SOURCE=..\engine\console\BASgram.y # End Source File # Begin Source File SOURCE=..\engine\console\BASscan.cc # End Source File # Begin Source File SOURCE=..\engine\console\BASscan.l # End Source File # Begin Source File SOURCE=..\engine\console\cmdgram.cc # End Source File # Begin Source File SOURCE=..\engine\console\cmdgram.h # End Source File # Begin Source File SOURCE=..\engine\console\CMDgram.y # End Source File # Begin Source File SOURCE=..\engine\console\CMDscan.cc # End Source File # Begin Source File SOURCE=..\engine\console\CMDscan.l # End Source File # Begin Source File SOURCE=..\engine\console\codeBlock.cc # End Source File # Begin Source File SOURCE=..\engine\console\codeBlock.h # End Source File # Begin Source File SOURCE=..\engine\console\compiledEval.cc # End Source File # Begin Source File SOURCE=..\engine\console\compiler.cc # End Source File # Begin Source File SOURCE=..\engine\console\compiler.h # End Source File # Begin Source File SOURCE=..\engine\console\console.cc # End Source File # Begin Source File SOURCE=..\engine\console\console.h # End Source File # Begin Source File SOURCE=..\engine\console\consoleDoc.cc # End Source File # Begin Source File SOURCE=..\engine\console\consoleDoc.h # End Source File # Begin Source File SOURCE=..\engine\console\consoleFunctions.cc # End Source File # Begin Source File SOURCE=..\engine\console\consoleInternal.cc # End Source File # Begin Source File SOURCE=..\engine\console\consoleInternal.h # End Source File # Begin Source File SOURCE=..\engine\console\consoleLogger.cc # End Source File # Begin Source File SOURCE=..\engine\console\consoleLogger.h # End Source File # Begin Source File SOURCE=..\engine\console\consoleObject.cc # End Source File # Begin Source File SOURCE=..\engine\console\consoleObject.h # End Source File # Begin Source File SOURCE=..\engine\console\consoleParser.cc # End Source File # Begin Source File SOURCE=..\engine\console\consoleParser.h # End Source File # Begin Source File SOURCE=..\engine\console\consoleTypes.cc # End Source File # Begin Source File SOURCE=..\engine\console\consoleTypes.h # End Source File # Begin Source File SOURCE=..\engine\console\dynamicTypes.cc # End Source File # Begin Source File SOURCE=..\engine\console\dynamicTypes.h # End Source File # Begin Source File SOURCE=..\engine\console\scriptObject.cc # End Source File # Begin Source File SOURCE=..\engine\console\simBase.cc # End Source File # Begin Source File SOURCE=..\engine\console\simBase.h # End Source File # Begin Source File SOURCE=..\engine\console\simDictionary.cc # End Source File # Begin Source File SOURCE=..\engine\console\simDictionary.h # End Source File # Begin Source File SOURCE=..\engine\console\simManager.cc # End Source File # Begin Source File SOURCE=..\engine\console\stringStack.cc # End Source File # Begin Source File SOURCE=..\engine\console\stringStack.h # End Source File # Begin Source File SOURCE=..\engine\console\telnetConsole.cc # End Source File # Begin Source File SOURCE=..\engine\console\telnetConsole.h # End Source File # Begin Source File SOURCE=..\engine\console\telnetDebugger.cc # End Source File # Begin Source File SOURCE=..\engine\console\telnetDebugger.h # End Source File # Begin Source File SOURCE=..\engine\console\typeValidators.cc # End Source File # Begin Source File SOURCE=..\engine\console\typeValidators.h # End Source File # End Group # Begin Group "core" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\core\bitMatrix.h # End Source File # Begin Source File SOURCE=..\engine\core\bitRender.cc # End Source File # Begin Source File SOURCE=..\engine\core\bitRender.h # End Source File # Begin Source File SOURCE=..\engine\core\bitSet.h # End Source File # Begin Source File SOURCE=..\engine\core\bitStream.cc # End Source File # Begin Source File SOURCE=..\engine\core\bitStream.h # End Source File # Begin Source File SOURCE=..\engine\core\BitTables.cc # End Source File # Begin Source File SOURCE=..\engine\core\bitTables.h # End Source File # Begin Source File SOURCE=..\engine\core\bitVector.h # End Source File # Begin Source File SOURCE=..\engine\core\bitVectorW.h # End Source File # Begin Source File SOURCE=..\engine\core\chunkFile.cc # End Source File # Begin Source File SOURCE=..\engine\core\chunkFile.h # End Source File # Begin Source File SOURCE=..\engine\core\color.h # End Source File # Begin Source File SOURCE=..\engine\core\coreRes.h # End Source File # Begin Source File SOURCE=..\engine\core\crc.cc # End Source File # Begin Source File SOURCE=..\engine\core\crc.h # End Source File # Begin Source File SOURCE=..\engine\core\dataChunker.cc # End Source File # Begin Source File SOURCE=..\engine\core\dataChunker.h # End Source File # Begin Source File SOURCE=..\engine\core\dnet.cc # End Source File # Begin Source File SOURCE=..\engine\core\dnet.h # End Source File # Begin Source File SOURCE=..\engine\core\fileio.h # End Source File # Begin Source File SOURCE=..\engine\core\fileObject.cc # End Source File # Begin Source File SOURCE=..\engine\core\fileObject.h # End Source File # Begin Source File SOURCE=..\engine\core\fileStream.cc # End Source File # Begin Source File SOURCE=..\engine\core\fileStream.h # End Source File # Begin Source File SOURCE=..\engine\core\filterStream.cc # End Source File # Begin Source File SOURCE=..\engine\core\filterStream.h # End Source File # Begin Source File SOURCE=..\engine\core\findMatch.cc # End Source File # Begin Source File SOURCE=..\engine\core\findMatch.h # End Source File # Begin Source File SOURCE=..\engine\core\frameAllocator.cc # End Source File # Begin Source File SOURCE=..\engine\core\frameAllocator.h # End Source File # Begin Source File SOURCE=..\engine\core\idGenerator.cc # End Source File # Begin Source File SOURCE=..\engine\core\idGenerator.h # End Source File # Begin Source File SOURCE=..\engine\core\iTickable.cc # End Source File # Begin Source File SOURCE=..\engine\core\iTickable.h # End Source File # Begin Source File SOURCE=..\engine\core\llist.h # End Source File # Begin Source File SOURCE=..\engine\core\memStream.cc # End Source File # Begin Source File SOURCE=..\engine\core\memstream.h # End Source File # Begin Source File SOURCE=..\engine\core\nStream.cc # End Source File # Begin Source File SOURCE=..\engine\core\nTypes.cc # End Source File # Begin Source File SOURCE=..\engine\core\polyList.h # End Source File # Begin Source File SOURCE=..\engine\core\realComp.h # End Source File # Begin Source File SOURCE=..\engine\core\resDictionary.cc # End Source File # Begin Source File SOURCE=..\engine\core\resizeStream.cc # End Source File # Begin Source File SOURCE=..\engine\core\resizeStream.h # End Source File # Begin Source File SOURCE=..\engine\core\resManager.cc # End Source File # Begin Source File SOURCE=..\engine\core\resManager.h # End Source File # Begin Source File SOURCE=..\engine\core\stream.h # End Source File # Begin Source File SOURCE=..\engine\core\stringBuffer.cc # End Source File # Begin Source File SOURCE=..\engine\core\stringBuffer.h # End Source File # Begin Source File SOURCE=..\engine\core\stringTable.cc # End Source File # Begin Source File SOURCE=..\engine\core\stringTable.h # End Source File # Begin Source File SOURCE=..\engine\core\tAlgorithm.h # End Source File # Begin Source File SOURCE=..\engine\core\theoraPlayer.cc # End Source File # Begin Source File SOURCE=..\engine\core\theoraPlayer.h # End Source File # Begin Source File SOURCE=..\engine\core\tokenizer.cc # End Source File # Begin Source File SOURCE=..\engine\core\tokenizer.h # End Source File # Begin Source File SOURCE=..\engine\core\torqueConfig.h # End Source File # Begin Source File SOURCE=..\engine\core\tSparseArray.h # End Source File # Begin Source File SOURCE=..\engine\core\tVector.cc # End Source File # Begin Source File SOURCE=..\engine\core\tVector.h # End Source File # Begin Source File SOURCE=..\engine\core\unicode.cc # End Source File # Begin Source File SOURCE=..\engine\core\unicode.h # End Source File # Begin Source File SOURCE=..\engine\core\zipAggregate.cc # End Source File # Begin Source File SOURCE=..\engine\core\zipAggregate.h # End Source File # Begin Source File SOURCE=..\engine\core\zipHeaders.cc # End Source File # Begin Source File SOURCE=..\engine\core\zipHeaders.h # End Source File # Begin Source File SOURCE=..\engine\core\zipSubStream.cc # End Source File # Begin Source File SOURCE=..\engine\core\zipSubStream.h # End Source File # End Group # Begin Group "dgl" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\dgl\bitmapBm8.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\bitmapBmp.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\bitmapGif.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\bitmapJpeg.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\bitmapPng.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\dgl.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\dgl.h # End Source File # Begin Source File SOURCE=..\engine\dgl\dglMatrix.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\gBitmap.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\gBitmap.h # End Source File # Begin Source File SOURCE=..\engine\dgl\gChunkedTexManager.h # End Source File # Begin Source File SOURCE=..\engine\dgl\gDynamicTexture.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\gDynamicTexture.h # End Source File # Begin Source File SOURCE=..\engine\dgl\gFont.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\gFont.h # End Source File # Begin Source File SOURCE=..\engine\dgl\gNewFont.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\gNewFont.h # End Source File # Begin Source File SOURCE=..\engine\dgl\gPalette.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\gPalette.h # End Source File # Begin Source File SOURCE=..\engine\dgl\gTexManager.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\gTexManager.h # End Source File # Begin Source File SOURCE=..\engine\dgl\gVectorField.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\gVectorField.h # End Source File # Begin Source File SOURCE=..\engine\dgl\lensFlare.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\lensFlare.h # End Source File # Begin Source File SOURCE=..\engine\dgl\materialList.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\materialList.h # End Source File # Begin Source File SOURCE=..\engine\dgl\materialPropertyMap.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\materialPropertyMap.h # End Source File # Begin Source File SOURCE=..\engine\dgl\splineUtil.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\splineUtil.h # End Source File # Begin Source File SOURCE=..\engine\dgl\stripCache.cc # End Source File # Begin Source File SOURCE=..\engine\dgl\stripCache.h # End Source File # End Group # Begin Group "editor" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\editor\creator.cc # End Source File # Begin Source File SOURCE=..\engine\editor\creator.h # End Source File # Begin Source File SOURCE=..\engine\editor\editor.cc # End Source File # Begin Source File SOURCE=..\engine\editor\editor.h # End Source File # Begin Source File SOURCE=..\engine\editor\editTSCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\editor\editTSCtrl.h # End Source File # Begin Source File SOURCE=..\engine\editor\guiTerrPreviewCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\editor\guiTerrPreviewCtrl.h # End Source File # Begin Source File SOURCE=..\engine\editor\missionAreaEditor.cc # End Source File # Begin Source File SOURCE=..\engine\editor\missionAreaEditor.h # End Source File # Begin Source File SOURCE=..\engine\editor\terraformer.cc # End Source File # Begin Source File SOURCE=..\engine\editor\terraformer.h # End Source File # Begin Source File SOURCE=..\engine\editor\terraformerNoise.cc # End Source File # Begin Source File SOURCE=..\engine\editor\terraformerNoise.h # End Source File # Begin Source File SOURCE=..\engine\editor\terraformerTexture.cc # End Source File # Begin Source File SOURCE=..\engine\editor\terrainActions.cc # End Source File # Begin Source File SOURCE=..\engine\editor\terrainActions.h # End Source File # Begin Source File SOURCE=..\engine\editor\terrainEditor.cc # End Source File # Begin Source File SOURCE=..\engine\editor\terrainEditor.h # End Source File # Begin Source File SOURCE=..\engine\editor\worldEditor.cc # End Source File # Begin Source File SOURCE=..\engine\editor\worldEditor.h # End Source File # End Group # Begin Group "game" # PROP Default_Filter "cc" # Begin Group "fps" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\game\fps\guiClockHud.cc # End Source File # Begin Source File SOURCE=..\engine\game\fps\guiCrossHairHud.cc # End Source File # Begin Source File SOURCE=..\engine\game\fps\guiHealthBarHud.cc # End Source File # Begin Source File SOURCE=..\engine\game\fps\guiShapeNameHud.cc # End Source File # End Group # Begin Group "fx" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\game\fx\cameraFXMgr.cc # End Source File # Begin Source File SOURCE=..\engine\game\fx\cameraFXMgr.h # End Source File # Begin Source File SOURCE=..\engine\game\fx\explosion.cc # End Source File # Begin Source File SOURCE=..\engine\game\fx\explosion.h # End Source File # Begin Source File SOURCE=..\engine\game\fx\fxFoliageReplicator.cc # End Source File # Begin Source File SOURCE=..\engine\game\fx\fxFoliageReplicator.h # End Source File # Begin Source File SOURCE=..\engine\game\fx\fxLight.cc # End Source File # Begin Source File SOURCE=..\engine\game\fx\fxLight.h # End Source File # Begin Source File SOURCE=..\engine\game\fx\fxShapeReplicator.cc # End Source File # Begin Source File SOURCE=..\engine\game\fx\fxShapeReplicator.h # End Source File # Begin Source File SOURCE=..\engine\game\fx\fxSunLight.cc # End Source File # Begin Source File SOURCE=..\engine\game\fx\fxSunLight.h # End Source File # Begin Source File SOURCE=..\engine\game\fx\lightning.cc # End Source File # Begin Source File SOURCE=..\engine\game\fx\lightning.h # End Source File # Begin Source File SOURCE=..\engine\game\fx\particleEmitter.cc # End Source File # Begin Source File SOURCE=..\engine\game\fx\particleEmitter.h # End Source File # Begin Source File SOURCE=..\engine\game\fx\particleEngine.cc # End Source File # Begin Source File SOURCE=..\engine\game\fx\particleEngine.h # End Source File # Begin Source File SOURCE=..\engine\game\fx\precipitation.cc # End Source File # Begin Source File SOURCE=..\engine\game\fx\precipitation.h # End Source File # Begin Source File SOURCE=..\engine\game\fx\splash.cc # End Source File # Begin Source File SOURCE=..\engine\game\fx\splash.h # End Source File # Begin Source File SOURCE=..\engine\game\fx\underLava.cc # End Source File # Begin Source File SOURCE=..\engine\game\fx\underLava.h # End Source File # Begin Source File SOURCE=..\engine\game\fx\weatherLightning.cpp # End Source File # Begin Source File SOURCE=..\engine\game\fx\weatherLightning.h # End Source File # End Group # Begin Group "net" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\game\net\httpObject.cc # End Source File # Begin Source File SOURCE=..\engine\game\net\httpObject.h # End Source File # Begin Source File SOURCE=..\engine\game\net\net.cc # End Source File # Begin Source File SOURCE=..\engine\game\net\netTest.cc # End Source File # Begin Source File SOURCE=..\engine\game\net\serverQuery.cc # End Source File # Begin Source File SOURCE=..\engine\game\net\serverQuery.h # End Source File # Begin Source File SOURCE=..\engine\game\net\tcpObject.cc # End Source File # Begin Source File SOURCE=..\engine\game\net\tcpObject.h # End Source File # End Group # Begin Group "vehicles" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\game\vehicles\flyingVehicle.cc # End Source File # Begin Source File SOURCE=..\engine\game\vehicles\flyingVehicle.h # End Source File # Begin Source File SOURCE=..\engine\game\vehicles\guiSpeedometer.cc # End Source File # Begin Source File SOURCE=..\engine\game\vehicles\hoverVehicle.cc # End Source File # Begin Source File SOURCE=..\engine\game\vehicles\hoverVehicle.h # End Source File # Begin Source File SOURCE=..\engine\game\vehicles\vehicle.cc # End Source File # Begin Source File SOURCE=..\engine\game\vehicles\vehicle.h # End Source File # Begin Source File SOURCE=..\engine\game\vehicles\vehicleBlocker.cc # End Source File # Begin Source File SOURCE=..\engine\game\vehicles\vehicleBlocker.h # End Source File # Begin Source File SOURCE=..\engine\game\vehicles\wheeledVehicle.cc # End Source File # Begin Source File SOURCE=..\engine\game\vehicles\wheeledVehicle.h # End Source File # End Group # Begin Source File SOURCE=..\engine\game\aiConnection.cc # End Source File # Begin Source File SOURCE=..\engine\game\aiConnection.h # End Source File # Begin Source File SOURCE=..\engine\game\aiPlayer.cc # End Source File # Begin Source File SOURCE=..\engine\game\aiPlayer.h # End Source File # Begin Source File SOURCE=..\engine\game\aiWheeledVehicle.cc # End Source File # Begin Source File SOURCE=..\engine\game\aiWheeledVehicle.h # End Source File # Begin Source File SOURCE=..\engine\game\ambientAudioManager.cc # End Source File # Begin Source File SOURCE=..\engine\game\ambientAudioManager.h # End Source File # Begin Source File SOURCE=..\engine\game\audioEmitter.cc # End Source File # Begin Source File SOURCE=..\engine\game\audioEmitter.h # End Source File # Begin Source File SOURCE=..\engine\game\auth.h # End Source File # Begin Source File SOURCE=..\engine\game\badWordFilter.cc # End Source File # Begin Source File SOURCE=..\engine\game\badWordFilter.h # End Source File # Begin Source File SOURCE=..\engine\game\banList.cc # End Source File # Begin Source File SOURCE=..\engine\game\banList.h # End Source File # Begin Source File SOURCE=..\engine\game\camera.cc # End Source File # Begin Source File SOURCE=..\engine\game\camera.h # End Source File # Begin Source File SOURCE=..\engine\game\cameraSpline.cc # End Source File # Begin Source File SOURCE=..\engine\game\cameraSpline.h # End Source File # Begin Source File SOURCE=..\engine\game\collisionTest.cc # End Source File # Begin Source File SOURCE=..\engine\game\collisionTest.h # End Source File # Begin Source File SOURCE=..\engine\game\debris.cc # End Source File # Begin Source File SOURCE=..\engine\game\debris.h # End Source File # Begin Source File SOURCE=..\engine\game\debugView.cc # End Source File # Begin Source File SOURCE=..\engine\game\debugView.h # End Source File # Begin Source File SOURCE=..\engine\game\demoGame.h # End Source File # Begin Source File SOURCE=..\engine\game\fireballAtmosphere.cc # End Source File # Begin Source File SOURCE=..\engine\game\fireballAtmosphere.h # End Source File # Begin Source File SOURCE=..\engine\game\game.cc # End Source File # Begin Source File SOURCE=..\engine\game\game.h # End Source File # Begin Source File SOURCE=..\engine\game\gameBase.cc # End Source File # Begin Source File SOURCE=..\engine\game\gameBase.h # End Source File # Begin Source File SOURCE=..\engine\game\gameConnection.cc # End Source File # Begin Source File SOURCE=..\engine\game\gameConnection.h # End Source File # Begin Source File SOURCE=..\engine\game\gameConnectionEvents.cc # End Source File # Begin Source File SOURCE=..\engine\game\gameConnectionEvents.h # End Source File # Begin Source File SOURCE=..\engine\game\gameConnectionMoves.cc # End Source File # Begin Source File SOURCE=..\engine\game\gameFunctions.cc # End Source File # Begin Source File SOURCE=..\engine\game\gameFunctions.h # End Source File # Begin Source File SOURCE=..\engine\game\gameProcess.cc # End Source File # Begin Source File SOURCE=..\engine\game\gameTSCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\game\gameTSCtrl.h # End Source File # Begin Source File SOURCE=..\engine\game\guiNoMouseCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\game\guiPlayerView.cc # End Source File # Begin Source File SOURCE=..\engine\game\guiPlayerView.h # End Source File # Begin Source File SOURCE=..\engine\game\item.cc # End Source File # Begin Source File SOURCE=..\engine\game\item.h # End Source File # Begin Source File SOURCE=..\engine\game\main.cc # End Source File # Begin Source File SOURCE=..\engine\game\missionArea.cc # End Source File # Begin Source File SOURCE=..\engine\game\missionArea.h # End Source File # Begin Source File SOURCE=..\engine\game\missionMarker.cc # End Source File # Begin Source File SOURCE=..\engine\game\missionMarker.h # End Source File # Begin Source File SOURCE=..\engine\game\moveManager.h # End Source File # Begin Source File SOURCE=..\engine\game\objectTypes.h # End Source File # Begin Source File SOURCE=..\engine\game\pathCamera.cc # End Source File # Begin Source File SOURCE=..\engine\game\pathCamera.h # End Source File # Begin Source File SOURCE=..\engine\game\physicalZone.cc # End Source File # Begin Source File SOURCE=..\engine\game\physicalZone.h # End Source File # Begin Source File SOURCE=..\engine\game\player.cc # End Source File # Begin Source File SOURCE=..\engine\game\player.h # End Source File # Begin Source File SOURCE=..\engine\game\projectile.cc # End Source File # Begin Source File SOURCE=..\engine\game\projectile.h # End Source File # Begin Source File SOURCE=..\engine\game\resource.h # End Source File # Begin Source File SOURCE=..\engine\game\rigid.cc # End Source File # Begin Source File SOURCE=..\engine\game\rigid.h # End Source File # Begin Source File SOURCE=..\engine\game\scopeAlwaysShape.cc # End Source File # Begin Source File SOURCE=..\engine\game\shadow.cc # End Source File # Begin Source File SOURCE=..\engine\game\shadow.h # End Source File # Begin Source File SOURCE=..\engine\game\shapeBase.cc # End Source File # Begin Source File SOURCE=..\engine\game\shapeBase.h # End Source File # Begin Source File SOURCE=..\engine\game\shapeCollision.cc # End Source File # Begin Source File SOURCE=..\engine\game\shapeImage.cc # End Source File # Begin Source File SOURCE=..\engine\game\showTSShape.cc # End Source File # Begin Source File SOURCE=..\engine\game\showTSShape.h # End Source File # Begin Source File SOURCE=..\engine\game\sphere.cc # End Source File # Begin Source File SOURCE=..\engine\game\sphere.h # End Source File # Begin Source File SOURCE=..\engine\game\staticShape.cc # End Source File # Begin Source File SOURCE=..\engine\game\staticShape.h # End Source File # Begin Source File SOURCE=..\engine\game\trigger.cc # End Source File # Begin Source File SOURCE=..\engine\game\trigger.h # End Source File # Begin Source File SOURCE=..\engine\game\tsStatic.cc # End Source File # Begin Source File SOURCE=..\engine\game\tsStatic.h # End Source File # Begin Source File SOURCE=..\engine\game\version.cc # End Source File # Begin Source File SOURCE=..\engine\game\version.h # End Source File # End Group # Begin Group "gui" # PROP Default_Filter "cc" # Begin Group "containers - gui" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\gui\containers\guiCtrlArrayCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiCtrlArrayCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiFrameCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiFrameCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiPaneCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiPaneCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiScrollCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiScrollCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiStackCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiStackCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiTabBookCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiTabBookCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiWindowCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\containers\guiWindowCtrl.h # End Source File # End Group # Begin Group "controls - gui" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\gui\controls\guiBackgroundCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiBackgroundCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiBitmapBorderCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiBitmapButtonCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiBitmapButtonCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiBitmapCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiBitmapCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiBorderButton.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiButtonBaseCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiButtonBaseCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiButtonCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiButtonCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiCheckBoxCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiCheckBoxCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiColorPicker.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiColorPicker.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiConsole.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiConsole.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiConsoleEditCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiConsoleEditCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiConsoleTextCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiConsoleTextCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiDirectoryFileListCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiDirectoryFileListCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiDirectoryTreeCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiDirectoryTreeCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiMLTextCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiMLTextCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiMLTextEditCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiMLTextEditCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiPopUpCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiPopUpCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiRadioCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiRadioCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiSliderCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiSliderCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiTabPageCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\GuiTabPageCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiTextCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiTextCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiTextEditCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiTextEditCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiTextEditSliderCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiTextEditSliderCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiTextListCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiTextListCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiTreeViewCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\controls\guiTreeViewCtrl.h # End Source File # End Group # Begin Group "core - gui" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\gui\core\guiArrayCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\core\guiArrayCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\core\guiCanvas.cc # End Source File # Begin Source File SOURCE=..\engine\gui\core\guiCanvas.h # End Source File # Begin Source File SOURCE=..\engine\gui\core\guiControl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\core\guiControl.h # End Source File # Begin Source File SOURCE=..\engine\gui\core\guiDefaultControlRender.cc # End Source File # Begin Source File SOURCE=..\engine\gui\core\guiDefaultControlRender.h # End Source File # Begin Source File SOURCE=..\engine\gui\core\guiTSControl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\core\guiTSControl.h # End Source File # Begin Source File SOURCE=..\engine\gui\core\guiTypes.cc # End Source File # Begin Source File SOURCE=..\engine\gui\core\guiTypes.h # End Source File # End Group # Begin Group "editor - gui" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\gui\editor\guiControlListPopup.cc # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiDebugger.cc # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiDebugger.h # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiEditCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiEditCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiFilterCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiFilterCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiGraphCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiGraphCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiInspector.cc # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiInspector.h # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiInspectorTypes.cc # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiInspectorTypes.h # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiMenuBar.cc # End Source File # Begin Source File SOURCE=..\engine\gui\editor\guiMenuBar.h # End Source File # End Group # Begin Group "game - gui" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\gui\game\guiAviBitmapCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\game\guiAviBitmapCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\game\guiChunkedBitmapCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\game\guiFadeinBitmapCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\game\guiMessageVectorCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\game\guiMessageVectorCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\game\guiProgressCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\game\guiProgressCtrl.h # End Source File # End Group # Begin Group "utility - gui" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\gui\utility\guiBubbleTextCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\utility\guiBubbleTextCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\utility\guiInputCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\utility\guiInputCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\utility\guiMouseEventCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\utility\guiMouseEventCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\utility\guiTransitionCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\utility\guiTransitionCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\utility\messageVector.cc # End Source File # Begin Source File SOURCE=..\engine\gui\utility\messageVector.h # End Source File # End Group # Begin Group "shiny - gui" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\gui\shiny\guiEffectCanvas.cc # End Source File # Begin Source File SOURCE=..\engine\gui\shiny\guiEffectCanvas.h # End Source File # Begin Source File SOURCE=..\engine\gui\shiny\guiTheoraCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\shiny\guiTheoraCtrl.h # End Source File # Begin Source File SOURCE=..\engine\gui\shiny\guiTickCtrl.cc # End Source File # Begin Source File SOURCE=..\engine\gui\shiny\guiTickCtrl.h # End Source File # End Group # End Group # Begin Group "interior" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\interior\floorPlanRes.cc # End Source File # Begin Source File SOURCE=..\engine\interior\floorPlanRes.h # End Source File # Begin Source File SOURCE=..\engine\interior\forceField.cc # End Source File # Begin Source File SOURCE=..\engine\interior\forceField.h # End Source File # Begin Source File SOURCE=..\engine\interior\interior.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interior.h # End Source File # Begin Source File SOURCE=..\engine\interior\interiorCollision.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interiorDebug.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interiorInstance.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interiorInstance.h # End Source File # Begin Source File SOURCE=..\engine\interior\interiorIO.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interiorLightAnim.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interiorLMManager.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interiorLMManager.h # End Source File # Begin Source File SOURCE=..\engine\interior\interiorMap.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interiorMap.h # End Source File # Begin Source File SOURCE=..\engine\interior\interiorMapRes.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interiorMapRes.h # End Source File # Begin Source File SOURCE=..\engine\interior\interiorRender.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interiorRes.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interiorRes.h # End Source File # Begin Source File SOURCE=..\engine\interior\interiorResObjects.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interiorResObjects.h # End Source File # Begin Source File SOURCE=..\engine\interior\interiorSubObject.cc # End Source File # Begin Source File SOURCE=..\engine\interior\interiorSubObject.h # End Source File # Begin Source File SOURCE=..\engine\interior\itf.h # End Source File # Begin Source File SOURCE=..\engine\interior\itfdump.asm !IF "$(CFG)" == "Torque Demo - Win32 Release" # Begin Custom Build IntDir=.\../engine/out.VC6.RELEASE WkspDir=. InputPath=..\engine\interior\itfdump.asm InputName=itfdump "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(WkspDir)\..\bin\nasm\nasmw.exe" -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj" # End Custom Build !ELSEIF "$(CFG)" == "Torque Demo - Win32 Debug" # Begin Custom Build IntDir=.\../engine/out.VC6.DEBUG WkspDir=. InputPath=..\engine\interior\itfdump.asm InputName=itfdump "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(WkspDir)\..\bin\nasm\nasmw.exe" -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj" # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\engine\interior\lightUpdateGrouper.cc # End Source File # Begin Source File SOURCE=..\engine\interior\lightUpdateGrouper.h # End Source File # Begin Source File SOURCE=..\engine\interior\mirrorSubObject.cc # End Source File # Begin Source File SOURCE=..\engine\interior\mirrorSubObject.h # End Source File # Begin Source File SOURCE=..\engine\interior\pathedInterior.cc # End Source File # Begin Source File SOURCE=..\engine\interior\pathedInterior.h # End Source File # End Group # Begin Group "math" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\math\mathIO.h # End Source File # Begin Source File SOURCE=..\engine\math\mathTypes.cc # End Source File # Begin Source File SOURCE=..\engine\math\mathTypes.h # End Source File # Begin Source File SOURCE=..\engine\math\mathUtils.cc # End Source File # Begin Source File SOURCE=..\engine\math\mathUtils.h # End Source File # Begin Source File SOURCE=..\engine\math\mBox.cc # End Source File # Begin Source File SOURCE=..\engine\math\mBox.h # End Source File # Begin Source File SOURCE=..\engine\math\mConsoleFunctions.cc # End Source File # Begin Source File SOURCE=..\engine\math\mConstants.h # End Source File # Begin Source File SOURCE=..\engine\math\mMath.h # End Source File # Begin Source File SOURCE=..\engine\math\mMath_ASM.asm !IF "$(CFG)" == "Torque Demo - Win32 Release" # Begin Custom Build IntDir=.\../engine/out.VC6.RELEASE WkspDir=. InputPath=..\engine\math\mMath_ASM.asm InputName=mMath_ASM "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(WkspDir)\..\bin\nasm\nasmw.exe" -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj" # End Custom Build !ELSEIF "$(CFG)" == "Torque Demo - Win32 Debug" # Begin Custom Build IntDir=.\../engine/out.VC6.DEBUG WkspDir=. InputPath=..\engine\math\mMath_ASM.asm InputName=mMath_ASM "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(WkspDir)\..\bin\nasm\nasmw.exe" -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj" # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\engine\math\mMath_C.cc # End Source File # Begin Source File SOURCE=..\engine\math\mMathAMD.cc # End Source File # Begin Source File SOURCE=..\engine\math\mMathAMD_ASM.asm !IF "$(CFG)" == "Torque Demo - Win32 Release" # Begin Custom Build IntDir=.\../engine/out.VC6.RELEASE WkspDir=. InputPath=..\engine\math\mMathAMD_ASM.asm InputName=mMathAMD_ASM "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(WkspDir)\..\bin\nasm\nasmw.exe" -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj" # End Custom Build !ELSEIF "$(CFG)" == "Torque Demo - Win32 Debug" # Begin Custom Build IntDir=.\../engine/out.VC6.DEBUG WkspDir=. InputPath=..\engine\math\mMathAMD_ASM.asm InputName=mMathAMD_ASM "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(WkspDir)\..\bin\nasm\nasmw.exe" -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj" # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\engine\math\mMathFn.cc # End Source File # Begin Source File SOURCE=..\engine\math\mMathFn.h # End Source File # Begin Source File SOURCE=..\engine\math\mMathSSE.cc # End Source File # Begin Source File SOURCE=..\engine\math\mMathSSE_ASM.asm !IF "$(CFG)" == "Torque Demo - Win32 Release" # Begin Custom Build IntDir=.\../engine/out.VC6.RELEASE WkspDir=. InputPath=..\engine\math\mMathSSE_ASM.asm InputName=mMathSSE_ASM "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(WkspDir)\..\bin\nasm\nasmw.exe" -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj" # End Custom Build !ELSEIF "$(CFG)" == "Torque Demo - Win32 Debug" # Begin Custom Build IntDir=.\../engine/out.VC6.DEBUG WkspDir=. InputPath=..\engine\math\mMathSSE_ASM.asm InputName=mMathSSE_ASM "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(WkspDir)\..\bin\nasm\nasmw.exe" -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj" # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\engine\math\mMatrix.cc # End Source File # Begin Source File SOURCE=..\engine\math\mMatrix.h # End Source File # Begin Source File SOURCE=..\engine\math\mPlane.h # End Source File # Begin Source File SOURCE=..\engine\math\mPlaneTransformer.cc # End Source File # Begin Source File SOURCE=..\engine\math\mPlaneTransformer.h # End Source File # Begin Source File SOURCE=..\engine\math\mPoint.h # End Source File # Begin Source File SOURCE=..\engine\math\mQuadPatch.cc # End Source File # Begin Source File SOURCE=..\engine\math\mQuadPatch.h # End Source File # Begin Source File SOURCE=..\engine\math\mQuat.cc # End Source File # Begin Source File SOURCE=..\engine\math\mQuat.h # End Source File # Begin Source File SOURCE=..\engine\math\mRandom.cc # End Source File # Begin Source File SOURCE=..\engine\math\mRandom.h # End Source File # Begin Source File SOURCE=..\engine\math\mRect.h # End Source File # Begin Source File SOURCE=..\engine\math\mSolver.cc # End Source File # Begin Source File SOURCE=..\engine\math\mSphere.h # End Source File # Begin Source File SOURCE=..\engine\math\mSplinePatch.cc # End Source File # Begin Source File SOURCE=..\engine\math\mSplinePatch.h # End Source File # Begin Source File SOURCE=..\engine\math\mTrig.h # End Source File # End Group # Begin Group "platform" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\platform\3DFX.H # End Source File # Begin Source File SOURCE=..\engine\platform\event.h # End Source File # Begin Source File SOURCE=..\engine\platform\gameInterface.cc # End Source File # Begin Source File SOURCE=..\engine\platform\gameInterface.h # End Source File # Begin Source File SOURCE=..\engine\platform\GLCoreFunc.h # End Source File # Begin Source File SOURCE=..\engine\platform\GLExtFunc.h # End Source File # Begin Source File SOURCE=..\engine\platform\GLUFunc.h # End Source File # Begin Source File SOURCE=..\engine\platform\platform.cc # End Source File # Begin Source File SOURCE=..\engine\platform\platform.h # End Source File # Begin Source File SOURCE=..\engine\platform\platformAssert.cc # End Source File # Begin Source File SOURCE=..\engine\platform\platformAssert.h # End Source File # Begin Source File SOURCE=..\engine\platform\platformAudio.h # End Source File # Begin Source File SOURCE=..\engine\platform\platformCPU.cc # End Source File # Begin Source File SOURCE=..\engine\platform\platformCPUInfo.asm !IF "$(CFG)" == "Torque Demo - Win32 Release" # Begin Custom Build IntDir=.\../engine/out.VC6.RELEASE WkspDir=. InputPath=..\engine\platform\platformCPUInfo.asm InputName=platformCPUInfo "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(WkspDir)\..\bin\nasm\nasmw.exe" -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj" # End Custom Build !ELSEIF "$(CFG)" == "Torque Demo - Win32 Debug" # Begin Custom Build IntDir=.\../engine/out.VC6.DEBUG WkspDir=. InputPath=..\engine\platform\platformCPUInfo.asm InputName=platformCPUInfo "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(WkspDir)\..\bin\nasm\nasmw.exe" -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj" # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\engine\platform\platformFileIO.cc # End Source File # Begin Source File SOURCE=..\engine\platform\platformFont.h # End Source File # Begin Source File SOURCE=..\engine\platform\platformInput.h # End Source File # Begin Source File SOURCE=..\engine\platform\platformMemory.cc # End Source File # Begin Source File SOURCE=..\engine\platform\platformMutex.h # End Source File # Begin Source File SOURCE=..\engine\platform\platformRedBook.cc # End Source File # Begin Source File SOURCE=..\engine\platform\platformRedBook.h # End Source File # Begin Source File SOURCE=..\engine\platform\platformSemaphore.h # End Source File # Begin Source File SOURCE=..\engine\platform\platformString.cc # End Source File # Begin Source File SOURCE=..\engine\platform\platformThread.h # End Source File # Begin Source File SOURCE=..\engine\platform\platformVideo.cc # End Source File # Begin Source File SOURCE=..\engine\platform\platformVideo.h # End Source File # Begin Source File SOURCE=..\engine\platform\profiler.cc # End Source File # Begin Source File SOURCE=..\engine\platform\profiler.h # End Source File # Begin Source File SOURCE=..\engine\platform\types.h # End Source File # Begin Source File SOURCE=..\engine\platform\typesWin32.h # End Source File # End Group # Begin Group "platformWin32" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\platformWin32\GLWinExtFunc.h # End Source File # Begin Source File SOURCE=..\engine\platformWin32\GLWinFunc.h # End Source File # Begin Source File SOURCE=..\engine\platformWIN32\platformAL.h # End Source File # Begin Source File SOURCE=..\engine\platformWIN32\platformGL.h # End Source File # Begin Source File SOURCE=..\engine\platformWIN32\platformWin32.h # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winAsmBlit.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winConsole.cc # End Source File # Begin Source File SOURCE=..\engine\platformWIN32\winConsole.h # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winCPUInfo.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winD3DVideo.cc # End Source File # Begin Source File SOURCE=..\engine\platformWIN32\winD3DVideo.h # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winDInputDevice.cc # End Source File # Begin Source File SOURCE=..\engine\platformWIN32\winDInputDevice.h # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winDirectInput.cc # End Source File # Begin Source File SOURCE=..\engine\platformWIN32\winDirectInput.h # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winFileio.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winFont.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winGL.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winGLSpecial.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winInput.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winMath.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winMath_ASM.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winMemory.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winMutex.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winNet.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winOGLVideo.cc # End Source File # Begin Source File SOURCE=..\engine\platformWIN32\winOGLVideo.h # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winOpenAL.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winProcessControl.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winRedbook.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winSemaphore.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winStrings.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winThread.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winTime.cc # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winV2Video.cc # End Source File # Begin Source File SOURCE=..\engine\platformWIN32\winV2Video.h # End Source File # Begin Source File SOURCE=..\engine\platformWin32\winWindow.cc # End Source File # End Group # Begin Group "sceneGraph" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\sceneGraph\detailManager.cc # End Source File # Begin Source File SOURCE=..\engine\scenegraph\detailManager.h # End Source File # Begin Source File SOURCE=..\engine\sceneGraph\lightManager.cc # End Source File # Begin Source File SOURCE=..\engine\scenegraph\lightManager.h # End Source File # Begin Source File SOURCE=..\engine\sceneGraph\sceneGraph.cc # End Source File # Begin Source File SOURCE=..\engine\scenegraph\sceneGraph.h # End Source File # Begin Source File SOURCE=..\engine\sceneGraph\sceneLighting.cc # End Source File # Begin Source File SOURCE=..\engine\scenegraph\sceneLighting.h # End Source File # Begin Source File SOURCE=..\engine\sceneGraph\sceneRoot.cc # End Source File # Begin Source File SOURCE=..\engine\scenegraph\sceneRoot.h # End Source File # Begin Source File SOURCE=..\engine\sceneGraph\sceneState.cc # End Source File # Begin Source File SOURCE=..\engine\scenegraph\sceneState.h # End Source File # Begin Source File SOURCE=..\engine\sceneGraph\sceneTraversal.cc # End Source File # Begin Source File SOURCE=..\engine\sceneGraph\sgUtil.cc # End Source File # Begin Source File SOURCE=..\engine\scenegraph\sgUtil.h # End Source File # Begin Source File SOURCE=..\engine\sceneGraph\shadowVolumeBSP.cc # End Source File # Begin Source File SOURCE=..\engine\scenegraph\shadowVolumeBSP.h # End Source File # Begin Source File SOURCE=..\engine\sceneGraph\windingClipper.cc # End Source File # Begin Source File SOURCE=..\engine\scenegraph\windingClipper.h # End Source File # End Group # Begin Group "sim" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\sim\actionMap.cc # End Source File # Begin Source File SOURCE=..\engine\sim\actionMap.h # End Source File # Begin Source File SOURCE=..\engine\sim\connectionStringTable.cc # End Source File # Begin Source File SOURCE=..\engine\sim\connectionStringTable.h # End Source File # Begin Source File SOURCE=..\engine\sim\decalManager.cc # End Source File # Begin Source File SOURCE=..\engine\sim\decalManager.h # End Source File # Begin Source File SOURCE=..\engine\sim\netConnection.cc # End Source File # Begin Source File SOURCE=..\engine\sim\netConnection.h # End Source File # Begin Source File SOURCE=..\engine\sim\netDownload.cc # End Source File # Begin Source File SOURCE=..\engine\sim\netEvent.cc # End Source File # Begin Source File SOURCE=..\engine\sim\netGhost.cc # End Source File # Begin Source File SOURCE=..\engine\sim\netInterface.cc # End Source File # Begin Source File SOURCE=..\engine\sim\netInterface.h # End Source File # Begin Source File SOURCE=..\engine\sim\netObject.cc # End Source File # Begin Source File SOURCE=..\engine\sim\netObject.h # End Source File # Begin Source File SOURCE=..\engine\sim\netStringTable.cc # End Source File # Begin Source File SOURCE=..\engine\sim\netStringTable.h # End Source File # Begin Source File SOURCE=..\engine\sim\pathManager.cc # End Source File # Begin Source File SOURCE=..\engine\sim\pathManager.h # End Source File # Begin Source File SOURCE=..\engine\sim\sceneObject.cc # End Source File # Begin Source File SOURCE=..\engine\sim\sceneObject.h # End Source File # Begin Source File SOURCE=..\engine\sim\simPath.cc # End Source File # Begin Source File SOURCE=..\engine\sim\simPath.h # End Source File # End Group # Begin Group "terrain" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\terrain\blender.cc # End Source File # Begin Source File SOURCE=..\engine\terrain\blender.h # End Source File # Begin Source File SOURCE=..\engine\terrain\blender_asm.asm !IF "$(CFG)" == "Torque Demo - Win32 Release" # Begin Custom Build IntDir=.\../engine/out.VC6.RELEASE WkspDir=. InputPath=..\engine\terrain\blender_asm.asm InputName=blender_asm "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(WkspDir)\..\bin\nasm\nasmw.exe" -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj" # End Custom Build !ELSEIF "$(CFG)" == "Torque Demo - Win32 Debug" # Begin Custom Build IntDir=.\../engine/out.VC6.DEBUG WkspDir=. InputPath=..\engine\terrain\blender_asm.asm InputName=blender_asm "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(WkspDir)\..\bin\nasm\nasmw.exe" -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj" # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\engine\terrain\bvQuadTree.cc # End Source File # Begin Source File SOURCE=..\engine\terrain\bvQuadTree.h # End Source File # Begin Source File SOURCE=..\engine\terrain\fluid.h # End Source File # Begin Source File SOURCE=..\engine\terrain\fluidQuadTree.cc # End Source File # Begin Source File SOURCE=..\engine\terrain\fluidRender.cc # End Source File # Begin Source File SOURCE=..\engine\terrain\fluidSupport.cc # End Source File # Begin Source File SOURCE=..\engine\terrain\sky.cc # End Source File # Begin Source File SOURCE=..\engine\terrain\sky.h # End Source File # Begin Source File SOURCE=..\engine\terrain\sun.cc # End Source File # Begin Source File SOURCE=..\engine\terrain\sun.h # End Source File # Begin Source File SOURCE=..\engine\terrain\terrCollision.cc # End Source File # Begin Source File SOURCE=..\engine\terrain\terrData.cc # End Source File # Begin Source File SOURCE=..\engine\terrain\terrData.h # End Source File # Begin Source File SOURCE=..\engine\terrain\terrLighting.cc # End Source File # Begin Source File SOURCE=..\engine\terrain\terrRender.cc # End Source File # Begin Source File SOURCE=..\engine\terrain\terrRender.h # End Source File # Begin Source File SOURCE=..\engine\terrain\waterBlock.cc # End Source File # Begin Source File SOURCE=..\engine\terrain\waterBlock.h # End Source File # End Group # Begin Group "ts" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\ts\tsAnimate.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsCollision.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsDecal.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsDecal.h # End Source File # Begin Source File SOURCE=..\engine\ts\tsDump.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsIntegerSet.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsIntegerSet.h # End Source File # Begin Source File SOURCE=..\engine\ts\tsLastDetail.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsLastDetail.h # End Source File # Begin Source File SOURCE=..\engine\ts\tsMaterialList.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsMesh.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsMesh.h # End Source File # Begin Source File SOURCE=..\engine\ts\tsPartInstance.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsPartInstance.h # End Source File # Begin Source File SOURCE=..\engine\ts\tsShape.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsShape.h # End Source File # Begin Source File SOURCE=..\engine\ts\tsShapeAlloc.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsShapeAlloc.h # End Source File # Begin Source File SOURCE=..\engine\ts\tsShapeConstruct.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsShapeConstruct.h # End Source File # Begin Source File SOURCE=..\engine\ts\tsShapeInstance.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsShapeInstance.h # End Source File # Begin Source File SOURCE=..\engine\ts\tsShapeOldRead.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsSortedMesh.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsSortedMesh.h # End Source File # Begin Source File SOURCE=..\engine\ts\tsThread.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsTransform.cc # End Source File # Begin Source File SOURCE=..\engine\ts\tsTransform.h # End Source File # End Group # Begin Group "audio" # PROP Default_Filter "cc" # Begin Source File SOURCE=..\engine\audio\audio.cc # End Source File # Begin Source File SOURCE=..\engine\audio\audio.h # End Source File # Begin Source File SOURCE=..\engine\audio\audioBuffer.cc # End Source File # Begin Source File SOURCE=..\engine\audio\audioBuffer.h # End Source File # Begin Source File SOURCE=..\engine\audio\audioDataBlock.cc # End Source File # Begin Source File SOURCE=..\engine\audio\audioDataBlock.h # End Source File # Begin Source File SOURCE=..\engine\audio\audioFunctions.cc # End Source File # Begin Source File SOURCE=..\engine\audio\audioStreamSource.h # End Source File # Begin Source File SOURCE=..\engine\audio\audioStreamSourceFactory.cc # End Source File # Begin Source File SOURCE=..\engine\audio\audioStreamSourceFactory.h # End Source File # Begin Source File SOURCE=..\engine\audio\oggMixedStreamSource.cc # End Source File # Begin Source File SOURCE=..\engine\audio\oggMixedStreamSource.h # End Source File # Begin Source File SOURCE=..\engine\audio\vorbisStream.cc # End Source File # Begin Source File SOURCE=..\engine\audio\vorbisStream.h # End Source File # Begin Source File SOURCE=..\engine\audio\vorbisStreamSource.cc # End Source File # Begin Source File SOURCE=..\engine\audio\vorbisStreamSource.h # End Source File # Begin Source File SOURCE=..\engine\audio\wavStreamSource.cc # End Source File # Begin Source File SOURCE=..\engine\audio\wavStreamSource.h # End Source File # End Group # Begin Group "i18n" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\i18n\i18n.cc # End Source File # Begin Source File SOURCE=..\engine\i18n\i18n.h # End Source File # Begin Source File SOURCE=..\engine\i18n\lang.cc # End Source File # Begin Source File SOURCE=..\engine\i18n\lang.h # End Source File # End Group # Begin Group "utility" # PROP Default_Filter "" # Begin Source File SOURCE=..\engine\util\fourcc.h # End Source File # Begin Source File SOURCE=..\engine\util\frustrumCuller.cpp # End Source File # Begin Source File SOURCE=..\engine\util\frustrumCuller.h # End Source File # Begin Source File SOURCE=..\engine\util\quadTreeTracer.cpp # End Source File # Begin Source File SOURCE=..\engine\util\quadTreeTracer.h # End Source File # Begin Source File SOURCE=..\engine\util\rectClipper.cpp # End Source File # Begin Source File SOURCE=..\engine\util\rectClipper.h # End Source File # Begin Source File SOURCE=..\engine\util\safeDelete.h # End Source File # Begin Source File SOURCE=..\engine\util\triBoxCheck.cpp # End Source File # Begin Source File SOURCE=..\engine\util\triBoxCheck.h # End Source File # End Group # Begin Source File SOURCE=.\TorqueDemo.rc # End Source File # End Group # End Target # End Project