Debug Win32 Release Win32 {87BFA0FD-C761-4938-9C20-F15DD14E48E1} DynamicLibrary false v110 DynamicLibrary false v110 <_ProjectFileVersion>10.0.40219.1 .\../lib/out.VC8.DEBUG\ .\../lib/out.VC8.DEBUG/opengl2d3d\ false .\../lib/out.VC8.RELEASE\ .\../lib/out.VC8.RELEASE/opengl2d3d\ false _DEBUG;%(PreprocessorDefinitions) true true Win32 .\../lib/out.VC8.DEBUG/glu2d3d.tlb Disabled ..\lib\directx8;..\lib;..\lib\MSPlatformSDK\Include;%(AdditionalIncludeDirectories) TORQUE_DEBUG;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug true .\../lib/out.VC8.DEBUG/opengl2d3d/glu2d3d.pch .\../lib/out.VC8.DEBUG/opengl2d3d/ .\../lib/out.VC8.DEBUG/opengl2d3d/ .\../lib/out.VC8.DEBUG/opengl2d3d/ true EditAndContinue CompileAsCpp _DEBUG;%(PreprocessorDefinitions) 0x0409 COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;d3dx.lib;ddraw.lib;kernel32.lib ../example/glu2d3d_DEBUG.dll true ..\lib\MSPlatformSDK\Lib;..\lib\out.VC8.DEBUG;..\lib\directx8;%(AdditionalLibraryDirectories) ..\lib\opengl2d3d\glu2d3d.def true .\../lib/out.VC8.DEBUG/glu2d3d_DEBUG.pdb .\../lib/out.VC8.DEBUG/glu2d3d_DEBUG.lib MachineX86 NDEBUG;%(PreprocessorDefinitions) true true Win32 .\../lib/out.VC8.RELEASE/glu2d3d.tlb MaxSpeed OnlyExplicitInline ..\lib\directx8;..\lib;..\lib\MSPlatformSDK\Include;%(AdditionalIncludeDirectories) true MultiThreaded true true .\../lib/out.VC8.RELEASE/opengl2d3d/glu2d3d.pch .\../lib/out.VC8.RELEASE/opengl2d3d/ .\../lib/out.VC8.RELEASE/opengl2d3d/ .\../lib/out.VC8.RELEASE/opengl2d3d/ true CompileAsCpp NDEBUG;%(PreprocessorDefinitions) 0x0409 COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;d3dx.lib;ddraw.lib;kernel32.lib ../example/glu2d3d.dll true ..\lib\directx8;..\lib\MSPlatformSDK\Lib;..\lib\out.VC8.RELEASE;%(AdditionalLibraryDirectories) LIBC;%(IgnoreSpecificDefaultLibraries) ..\lib\opengl2d3d\glu2d3d.def .\../lib/out.VC8.RELEASE/glu2d3d.pdb .\../lib/out.VC8.RELEASE/glu2d3d.lib MachineX86 {66988ad4-f6f8-49ef-a4e1-3f43cc125962} false