Debug Win32 Release Win32 {66988AD4-F6F8-49EF-A4E1-3F43CC125962} DynamicLibrary false v110 DynamicLibrary false v110 <_ProjectFileVersion>10.0.40219.1 .\../lib/out.VC8.DEBUG\ .\../lib/out.VC8.DEBUG/opengl2d3d\ true .\../lib/out.VC8.RELEASE\ .\../lib/out.VC8.RELEASE/opengl2d3d\ false _DEBUG;%(PreprocessorDefinitions) true true Win32 .\../lib/out.VC8.DEBUG/opengl2d3d.tlb Disabled ..\lib\directx8;..\lib;..\lib\MSPlatformSDK\Include;%(AdditionalIncludeDirectories) TORQUE_DEBUG;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug true .\../lib/out.VC8.DEBUG/opengl2d3d/opengl2d3d.pch .\../lib/out.VC8.DEBUG/opengl2d3d/ .\../lib/out.VC8.DEBUG/opengl2d3d/ .\../lib/out.VC8.DEBUG/opengl2d3d/ true EditAndContinue CompileAsCpp _DEBUG;%(PreprocessorDefinitions) 0x0409 COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;d3dx.lib;ddraw.lib;kernel32.lib ../example/opengl2d3d_DEBUG.dll true ..\lib\directx8;..\lib\MSPlatformSDK\Lib;%(AdditionalLibraryDirectories) ..\lib\opengl2d3d\opengl2d3d.def true .\../lib/out.VC8.DEBUG/opengl2d3d_DEBUG.pdb .\../lib/out.VC8.DEBUG/opengl2d3d_DEBUG.lib MachineX86 NDEBUG;%(PreprocessorDefinitions) true true Win32 .\../lib/out.VC8.RELEASE/opengl2d3d.tlb MaxSpeed OnlyExplicitInline ..\lib\directx8;..\lib;..\lib\MSPlatformSDK\Include;%(AdditionalIncludeDirectories) _CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) true MultiThreaded true true .\../lib/out.VC8.RELEASE/opengl2d3d/opengl2d3d.pch .\../lib/out.VC8.RELEASE/opengl2d3d/ .\../lib/out.VC8.RELEASE/opengl2d3d/ .\../lib/out.VC8.RELEASE/opengl2d3d/ true CompileAsCpp NDEBUG;%(PreprocessorDefinitions) 0x0409 COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;d3dx.lib;ddraw.lib;kernel32.lib ../example/opengl2d3d.dll true ..\lib\directx8;..\lib\MSPlatformSDK\Lib;%(AdditionalLibraryDirectories) ..\lib\opengl2d3d\opengl2d3d.def .\../lib/out.VC8.RELEASE/opengl2d3d.pdb .\../lib/out.VC8.RELEASE/opengl2d3d.lib MachineX86