//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "collision/abstractPolyList.h" //---------------------------------------------------------------------------- AbstractPolyList::~AbstractPolyList() { mInterestNormalRegistered = false; } static U32 PolyFace[6][4] = { { 3, 2, 1, 0 }, { 7, 4, 5, 6 }, { 0, 5, 4, 3 }, { 6, 5, 0, 1 }, { 7, 6, 1, 2 }, { 4, 7, 2, 3 }, }; void AbstractPolyList::addBox(const Box3F &box) { Point3F pos = box.min; F32 dx = box.max.x - box.min.x; F32 dy = box.max.y - box.min.y; F32 dz = box.max.z - box.min.z; U32 base = addPoint(pos); pos.y += dy; addPoint(pos); pos.x += dx; addPoint(pos); pos.y -= dy; addPoint(pos); pos.z += dz; addPoint(pos); pos.x -= dx; addPoint(pos); pos.y += dy; addPoint(pos); pos.x += dx; addPoint(pos); for (S32 i = 0; i < 6; i++) { begin(0,i); S32 v1 = base + PolyFace[i][0]; S32 v2 = base + PolyFace[i][1]; S32 v3 = base + PolyFace[i][2]; S32 v4 = base + PolyFace[i][3]; vertex(v1); vertex(v2); vertex(v3); vertex(v4); plane(v1,v2,v3); end(); } } bool AbstractPolyList::getMapping(MatrixF *, Box3F *) { // return list transform and bounds in list space...optional return false; } bool AbstractPolyList::isInterestedInPlane(const PlaneF& plane) { if (mInterestNormalRegistered == false) { return true; } else { PlaneF xformed; mPlaneTransformer.transform(plane, xformed); if (mDot(xformed, mInterestNormal) >= 0.0f) return false; else return true; } } bool AbstractPolyList::isInterestedInPlane(const U32 index) { if (mInterestNormalRegistered == false) { return true; } else { const PlaneF& rPlane = getIndexedPlane(index); if (mDot(rPlane, mInterestNormal) >= 0.0f) return false; else return true; } } void AbstractPolyList::setInterestNormal(const Point3F& normal) { mInterestNormalRegistered = true; mInterestNormal = normal; }