//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _CLIPPEDPOLYLIST_H_ #define _CLIPPEDPOLYLIST_H_ #ifndef _MMATH_H_ #include "math/mMath.h" #endif #ifndef _TVECTOR_H_ #include "core/tVector.h" #endif #ifndef _ABSTRACTPOLYLIST_H_ #include "collision/abstractPolyList.h" #endif #define CLIPPEDPOLYLIST_FLAG_ALLOWCLIPPING 0x01 //---------------------------------------------------------------------------- /// Clipped PolyList /// /// This takes the geometry passed to it and clips against the PlaneList set /// by the caller. // /// @see AbstractPolyList class ClippedPolyList: public AbstractPolyList { void memcpy(U32* d, U32* s,U32 size); public: struct Vertex { Point3F point; U32 mask; }; struct Poly { PlaneF plane; SceneObject* object; U32 material; U32 vertexStart; U32 vertexCount; U32 surfaceKey; U32 polyFlags; }; static bool allowClipping; typedef Vector PlaneList; typedef Vector VertexList; typedef Vector PolyList; typedef Vector IndexList; // Internal data PolyList mPolyList; VertexList mVertexList; IndexList mIndexList; PlaneList mPolyPlaneList; // Data set by caller PlaneList mPlaneList; VectorF mNormal; // ClippedPolyList(); ~ClippedPolyList(); void clear(); void render(); // Virtual methods bool isEmpty() const; U32 addPoint(const Point3F& p); U32 addPlane(const PlaneF& plane); void begin(U32 material,U32 surfaceKey); void plane(U32 v1,U32 v2,U32 v3); void plane(const PlaneF& p); void plane(const U32 index); void vertex(U32 vi); void end(); protected: const PlaneF& getIndexedPlane(const U32 index); }; #endif