//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _BITRENDER_H_ #define _BITRENDER_H_ #ifndef _MMATH_H_ #include "math/mMath.h" #endif /// Functions for rendering to 1bpp bitmaps. /// /// Used primarily for fast shadow rendering. struct BitRender { /// Render a triangle to a bitmap of 1-bit per pixel and size dim X dim. static void render(const Point2I *, const Point2I *, const Point2I *, S32 dim, U32 * bits); /// Render a number of triangle strips to 1-bit per pixel bmp of size dim by dim. static void render_strips(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits); /// Render a number of triangles to 1-bit per pixel bmp of size dim by dim. static void render_tris(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits); /// @name Render Bits /// These are used to convert a 1bpp bitmap to an 8bpp bitmap. /// /// @see Shadow::endRenderToBitmap /// @{ /// Render bits to the bitmap. static void bitTo8Bit(U32 * bits, U32 * eightBits, S32 dim); /// Render bits to the bitmap, with gaussian pass. static void bitTo8Bit_3(U32 * bits, U32 * eightBits, S32 dim); /// @} }; #endif // _BIT_RENDER_H_