//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _BITVECTORW_H_ #define _BITVECTORW_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif /// @see BitVector class BitVectorW { U32 mNumEntries; U32 mBitWidth; U32 mBitMask; U8 * mDataPtr; public: BitVectorW() {mDataPtr=NULL; setDims(0,0);} ~BitVectorW() {if(mDataPtr) delete [] mDataPtr;} U32 bitWidth() const {return mBitWidth;} U32 numEntries() const {return mNumEntries;} U8 * dataPtr() const {return mDataPtr;} U32 getU17(U32 idx) const; // get and set for bit widths void setU17(U32 idx, U32 val); // of 17 or less U32 numBytes() const; void setDims(U32 sz, U32 w); }; //------------------------------------------------------------------------------------- inline U32 BitVectorW::numBytes() const { if (mNumEntries > 0) return (mBitWidth * mNumEntries) + 32 >> 3; else return 0; } // Alloc the data - note it does work for a bit width of zero (lookups return zero) inline void BitVectorW::setDims(U32 size, U32 width) { if (mDataPtr) delete [] mDataPtr; if (size > 0 && width <= 17) { mBitWidth = width; mNumEntries = size; mBitMask = (1 << width) - 1; U32 dataSize = numBytes(); mDataPtr = new U8 [dataSize]; dMemset(mDataPtr, 0, dataSize); } else { mDataPtr = NULL; mBitWidth = mBitMask = mNumEntries = 0; } } //------------------------------------------------------------------------------------- // For coding ease, the get and set methods might read or write an extra byte or two. // If more or less max bit width is ever needed, add or remove the x[] expressions. inline U32 BitVectorW::getU17(U32 i) const { if (mDataPtr) { register U8 * x = &mDataPtr[(i *= mBitWidth) >> 3]; return (U32(*x) + (U32(x[1])<<8) + (U32(x[2])<<16) >> (i&7)) & mBitMask; } return 0; } inline void BitVectorW::setU17(U32 i, U32 value) { if (mDataPtr) { register U8 * x = &mDataPtr[(i *= mBitWidth) >> 3]; register U32 mask = mBitMask << (i &= 7); x[0] = (x[0] & (~mask >> 0)) | ((value <<= i) & (mask >> 0)); x[1] = (x[1] & (~mask >> 8)) | ((value >> 8) & (mask >> 8)); x[2] = (x[2] & (~mask >> 16)) | ((value >> 16) & (mask >> 16)); } } #endif //_BITVECTORW_H_