//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "core/stream.h" //----------------------------------------------------------------------------- // simple crc function - generates lookup table on first call static U32 crcTable[256]; static bool crcTableValid; static void calculateCRCTable() { U32 val; for(S32 i = 0; i < 256; i++) { val = i; for(S32 j = 0; j < 8; j++) { if(val & 0x01) val = 0xedb88320 ^ (val >> 1); else val = val >> 1; } crcTable[i] = val; } crcTableValid = true; } //----------------------------------------------------------------------------- U32 calculateCRC(const void * buffer, S32 len, U32 crcVal ) { // check if need to generate the crc table if(!crcTableValid) calculateCRCTable(); // now calculate the crc char * buf = (char*)buffer; for(S32 i = 0; i < len; i++) crcVal = crcTable[(crcVal ^ buf[i]) & 0xff] ^ (crcVal >> 8); return(crcVal); } U32 calculateCRCStream(Stream *stream, U32 crcVal ) { // check if need to generate the crc table if(!crcTableValid) calculateCRCTable(); // now calculate the crc stream->setPosition(0); S32 len = stream->getStreamSize(); U8 buf[4096]; S32 segCount = (len + 4095) / 4096; for(S32 j = 0; j < segCount; j++) { S32 slen = getMin(4096, len - (j * 4096)); stream->read(slen, buf); crcVal = calculateCRC(buf, slen, crcVal); } stream->setPosition(0); return(crcVal); }