//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "core/dataChunker.h" //---------------------------------------------------------------------------- DataChunker::DataChunker(S32 size) { chunkSize = size; curBlock = new DataBlock(size); curBlock->next = NULL; curBlock->curIndex = 0; } DataChunker::~DataChunker() { freeBlocks(); } void *DataChunker::alloc(S32 size) { AssertFatal(size <= chunkSize, "Data chunk too large."); if(!curBlock || size + curBlock->curIndex > chunkSize) { DataBlock *temp = new DataBlock(chunkSize); temp->next = curBlock; temp->curIndex = 0; curBlock = temp; } void *ret = curBlock->data + curBlock->curIndex; curBlock->curIndex += (size + 3) & ~3; // dword align return ret; } DataChunker::DataBlock::DataBlock(S32 size) { data = new U8[size]; } DataChunker::DataBlock::~DataBlock() { delete[] data; } void DataChunker::freeBlocks() { while(curBlock) { DataBlock *temp = curBlock->next; delete curBlock; curBlock = temp; } }