//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _FILESTREAM_H_ #define _FILESTREAM_H_ #ifndef _FILEIO_H_ #include "core/fileio.h" #endif #ifndef _STREAM_H_ #include "core/stream.h" #endif class FileStream : public Stream { public: enum AccessMode { Read = File::Read, Write = File::Write, ReadWrite = File::ReadWrite, WriteAppend = File::WriteAppend }; enum { BUFFER_SIZE = 8 * 1024, // this can be changed to anything appropriate BUFFER_INVALID = 0xffffffff // file offsets must all be less than this }; private: File mFile; // file being streamed U32 mStreamCaps; // dependent on access mode U8 mBuffer[BUFFER_SIZE]; U32 mBuffHead; // first valid position of buffer (from start-of-file) U32 mBuffPos; // next read or write will occur here U32 mBuffTail; // last valid position in buffer (inclusive) bool mDirty; // whether buffer has been written to bool mEOF; // whether disk reads have reached the end-of-file FileStream(const FileStream &i_fileStrm); // disable copy constructor FileStream& operator=(const FileStream &i_fileStrm); // disable assignment operator public: FileStream(); // default constructor virtual ~FileStream(); // destructor // mandatory methods from Stream base class... virtual bool hasCapability(const Capability i_cap) const; virtual U32 getPosition() const; virtual bool setPosition(const U32 i_newPosition); virtual U32 getStreamSize(); // additional methods needed for a file stream... bool open(const char *i_pFilename, AccessMode i_openMode); void close(); bool flush(); protected: // more mandatory methods from Stream base class... virtual bool _read(const U32 i_numBytes, void *o_pBuffer); virtual bool _write(const U32 i_numBytes, const void* i_pBuffer); void init(); bool fillBuffer(const U32 i_startPosition); void clearBuffer(); static void calcBlockHead(const U32 i_position, U32 *o_blockHead); static void calcBlockBounds(const U32 i_position, U32 *o_blockHead, U32 *o_blockTail); void setStatus(); }; #endif // _FILE_STREAM_H