//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "core/frameAllocator.h" #include "console/console.h" U8* FrameAllocator::smBuffer = NULL; U32 FrameAllocator::smWaterMark = 0; U32 FrameAllocator::smHighWaterMark = 0; #if defined(TORQUE_DEBUG) ConsoleFunction(getMaxFrameAllocation, S32, 1,1, "getMaxFrameAllocation();") { argc, argv; return sgMaxFrameAllocation; } #endif