//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "core/idGenerator.h" void IdGenerator::reclaim() { // attempt to keep the pool vector as small as possible by reclaiming // pool entries back into the nextIdBlock variable while (!mPool.empty() && (mPool.last() == (mNextId-1)) ) { mNextId--; mPool.pop_back(); } }