//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _IDGENERATOR_H_ #define _IDGENERATOR_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _TVECTOR_H_ #include "core/tVector.h" #endif class IdGenerator { private: U32 mIdBlockBase; U32 mIdRangeSize; Vector mPool; U32 mNextId; void reclaim(); public: IdGenerator(U32 base, U32 numIds) { VECTOR_SET_ASSOCIATION(mPool); mIdBlockBase = base; mIdRangeSize = numIds; mNextId = mIdBlockBase; } void reset() { mPool.clear(); mNextId = mIdBlockBase; } U32 alloc() { // fist check the pool: if(!mPool.empty()) { U32 id = mPool.last(); mPool.pop_back(); reclaim(); return id; } if(mIdRangeSize && mNextId >= mIdBlockBase + mIdRangeSize) return 0; return mNextId++; } void free(U32 id) { AssertFatal(id >= mIdBlockBase, "IdGenerator::alloc: invalid id, id does not belong to this IdGenerator.") if(id == mNextId - 1) { mNextId--; reclaim(); } else mPool.push_back(id); } U32 numIdsUsed() { return mNextId - mIdBlockBase - mPool.size(); } }; #endif