//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _STRINGBUFFER_H_ #define _STRINGBUFFER_H_ //Includes #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _TVECTOR_H_ #include "core/tVector.h" #endif #include "console/console.h" /// Utility class to wrap string manipulation in a representation /// independent way. /// /// Length does NOT include the null terminator. class StringBuffer { Vector mBuffer; Vector mBuffer8; bool mDirty8; public: #if defined(TORQUE_DEBUG) typedef struct RequestCounts { U64 requestCount8; U64 requestCount16; }; RequestCounts *rc; #endif StringBuffer(); StringBuffer(const StringBuffer ©); StringBuffer(const StringBuffer *in); StringBuffer(const UTF8 *in); StringBuffer(const UTF16 *in); ~StringBuffer(); void append(const StringBuffer &in); void append(const UTF8* in); void append(const UTF16* in); void append(const UTF16* in, U32 len); void insert(const U32 charOffset, const StringBuffer &in); void insert(const U32 charOffset, const UTF8* in); void insert(const U32 charOffset, const UTF16* in); void insert(const U32 charOffset, const UTF16* in, const U32 len); /// Get a StringBuffer substring of length 'len' starting from 'start'. /// Returns a new StringBuffer by value; StringBuffer substring(const U32 start, const U32 len) const; /// Get a pointer to a substring of length 'len' starting from 'start'. /// Returns a raw pointer to a unicode string. /// You must delete[] the returned string when you are done with it. /// This follows the "create rule". UTF8* createSubstring8(const U32 start, const U32 len) const; UTF16* createSubstring16(const U32 start, const U32 len) const; void cut(const U32 start, const U32 len); // UTF8* cut8(const U32 start, const U32 len); // UTF16* cut16(const U32 start, const U32 len); const UTF16 getChar(const U32 offset) const; void setChar(const U32 offset, UTF16 c); void set(const StringBuffer *in); void set(const UTF8 *in); void set(const UTF16 *in); inline const U32 length() const { return mBuffer.size() - 1; // Don't count the NULL of course. } /// Get an upper bound size estimate for a UTF8 buffer to hold this /// string. const U32 getUTF8BufferSizeEstimate() const { return length() * 3 + 1; } void getCopy8(UTF8 *buff, const U32 buffSize) const; void getCopy(UTF16 *buff, const U32 buffSize) const; /// Get a copy of the contents of the string buffer. /// You must delete[] the returned copy when you are done with it. /// This follows the "create rule". UTF8* createCopy8() const; UTF16* createCopy() const; /// Get a pointer to the StringBuffer's data store. /// Use this in situations where you can be sure that the StringBuffer will /// not be modified out from under you. /// The win here is, you avoid yet another data copy. Data copy is slow on /// most modern hardware. const UTF16* getPtr() const; const UTF8* getPtr8() const; private: void updateBuffer8(); #if defined(TORQUE_DEBUG) void clearRequestCounts() { rc->requestCount16 = 0; rc->requestCount8 = 0; } #endif }; #endif