//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "dgl/gBitmap.h" #include "dgl/gPalette.h" #include "core/stream.h" #include "platform/platform.h" bool GBitmap::readBmp8(Stream& stream) { stream.read(&byteSize); stream.read(&width); stream.read(&height); stream.read(&bytesPerPixel); stream.read(&numMipLevels); U32 i; for (i = 0; i < numMipLevels; i++) stream.read(&mipLevelOffsets[i]); internalFormat = GBitmap::Palettized; pPalette = new GPalette; pPalette->read(stream); pBits = new U8[byteSize]; stream.read(byteSize, pBits); return true; } bool GBitmap::writeBmp8(Stream& stream) { AssertFatal(pPalette != NULL, "Error, must have a palette to write the bmp!"); stream.write(byteSize); stream.write(width); stream.write(height); stream.write(bytesPerPixel); stream.write(numMipLevels); U32 i; for (i = 0; i < numMipLevels; i++) stream.write(mipLevelOffsets[i]); pPalette->write(stream); stream.write(byteSize, pBits); return true; }