//-----------------------------------------------------------------------------
// Torque Game Engine 
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

#ifndef _GFONT_H_
#define _GFONT_H_

//Includes
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _PLATFORMFONT_H_
#include "platform/platformFont.h"
#endif
#ifndef _GBITMAP_H_
#include "dgl/gBitmap.h"
#endif
#ifndef _TVECTOR_H_
#include "core/tVector.h"
#endif
#ifndef _MRECT_H_
#include "math/mRect.h"
#endif
#ifndef _RESMANAGER_H_
#include "core/resManager.h"
#endif

#include "dgl/gTexManager.h"

extern ResourceInstance* constructFont(Stream& stream);

class TextureHandle;

class GFont : public ResourceInstance
{
   friend ResourceInstance* constructFont(Stream& stream);

   static const U32 csm_fileVersion;
   static S32 smSheetIdCount;
   
   // Enumerations and structs available to everyone...
public:

   enum Constants 
   {
      TabWidthInSpaces = 3,
      TextureSheetSize = 256,
   };


   // Enumerations and structures available to derived classes
private:
   PlatformFont *mPlatformFont;
   Vector<TextureHandle>mTextureSheets;

   S32 mCurX;
   S32 mCurY;
   S32 mCurSheet;

   bool mNeedSave;
   StringTableEntry mGFTFile;
   StringTableEntry mFaceName;
   U32 mSize;
   U32 mCharSet;

   U32 mHeight;
   U32 mBaseline;
   U32 mAscent;
   U32 mDescent;

   Vector<PlatformFont::CharInfo>  mCharInfoList;       // - List of character info structures, must
                                          //    be accessed through the getCharInfo(U32)
                                          //    function to account for remapping...
   S32             mRemapTable[65536];    // - Index remapping
public:
   GFont();
   virtual ~GFont();

protected:
    bool loadCharInfo(const UTF16 ch);
    void addBitmap(PlatformFont::CharInfo &charInfo);
    void addSheet(void);
    void assignSheet(S32 sheetNum, GBitmap *bmp);

    void *mMutex;

public:
   static Resource<GFont> create(const char *faceName, U32 size, const char *cacheDirectory, U32 charset = TGE_ANSI_CHARSET);

   TextureHandle getTextureHandle(S32 index) const
   {
       return mTextureSheets[index];
   }

   /// While this is const to the outside world, it calls loadCharInfo() to load char info as it is used
   const PlatformFont::CharInfo& getCharInfo(const UTF16 in_charIndex) const;
   
   static const PlatformFont::CharInfo& getDefaultCharInfo();

   U32  getCharHeight(const UTF16 in_charIndex) const;
   U32  getCharWidth(const UTF16 in_charIndex) const;
   U32  getCharXIncrement(const UTF16 in_charIndex) const;
   
   bool isValidChar(const UTF16 in_charIndex) const;

   const U32 getHeight() const   { return mHeight; }
   const U32 getBaseline() const { return mBaseline; }
   const U32 getAscent() const   { return mAscent; }
   const U32 getDescent() const  { return mDescent; }

   U32 getBreakPos(const UTF16 *str16, U32 slen, U32 width, bool breakOnWhitespace) const;

   /// These are the preferred width functions.
   U32 getStrNWidth(const UTF16*, U32 n) const;
   U32 getStrNWidthPrecise(const UTF16*, U32 n) const;
   
   /// These UTF8 versions of the width functions will be deprecated, please avoid them.
   U32 getStrWidth(const UTF8*) const;   // Note: ignores c/r
   U32 getStrNWidth(const UTF8*, U32 n) const;

   U32 getStrWidthPrecise(const UTF8*) const;   // Note: ignores c/r
   U32 getStrNWidthPrecise(const UTF8*, U32 n) const;
   
   void wrapString(const UTF8 *string, U32 width, Vector<U32> &startLineOffset, Vector<U32> &lineLen);

   /// Dump information about this font to the console.
   void dumpInfo();

   /// Export to an image strip for image processing.
   void exportStrip(const char *fileName, U32 padding, U32 kerning);

   /// Import an image strip generated with exportStrip, make sure parameters match!
   void importStrip(const char *fileName, U32 padding, U32 kerning);

   /// Query as to presence of platform font. If absent, we cannot generate more
   /// chars!
   const bool hasPlatformFont() const
   {
      return mPlatformFont;
   }

   /// Query to determine if we should use add or modulate (as A8 textures
   /// are treated as having 0 for RGB).
   bool isAlphaOnly() const
   {
      return mTextureSheets[0].getBitmap()->getFormat() == GBitmap::Alpha;
   }

   /// Get the filename for a cached font.
   static void getFontCacheFilename(const char *faceName, U32 faceSize, U32 buffLen, char *outBuff);

   bool read(Stream& io_rStream);
   bool write(Stream& io_rStream);

   /// Override existing platform font if any with a new one from an external
   /// source. This is primarily used in font processing tools to enable
   /// trickery (ie, putting characters from multiple fonts in a single
   /// GFT) and should be used with caution!
   void forcePlatformFont(PlatformFont  *pf)
   {
      mPlatformFont = pf;
   }
};

inline U32 GFont::getCharXIncrement(const UTF16 in_charIndex) const
{
    const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
    return rChar.xIncrement;
}

inline U32 GFont::getCharWidth(const UTF16 in_charIndex) const
{
    const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
    return rChar.width;
}

inline U32 GFont::getCharHeight(const UTF16 in_charIndex) const
{
    const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
    return rChar.height;
}

inline bool GFont::isValidChar(const UTF16 in_charIndex) const
{
   if(mRemapTable[in_charIndex] != -1)
      return true;

   if(mPlatformFont)
      return mPlatformFont->isValidChar(in_charIndex);

   return false;
}


#endif //_GFONT_H_