//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _LENSFLARE_H_ #define _LENSFLARE_H_ #ifndef _GTEXMANAGER_H_ #include "dgl/gTexManager.h" #endif #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _MMATH_H_ #include "math/mMath.h" #endif #ifndef _TVECTOR_H_ #include "core/tVector.h" #endif #ifndef _COLOR_H_ #include "core/color.h" #endif //************************************************************************** // Lens flare data //************************************************************************** struct LFlare { ColorF color; TextureHandle tex; F32 size; // size in screen pixels (scaled to 640x480) F32 offset; // offset of flare along flare line values around 0.0-1.0 are good LFlare() { dMemset( this, 0, sizeof( LFlare ) ); color.set( 1.0, 1.0, 1.0, 1.0 ); } }; //************************************************************************** // Lens Flare //************************************************************************** class LensFlare { private: Vector mFlareList; void renderFlare( Point3F &pos, const LFlare &flare ); public: ~LensFlare(); void addFlare( LFlare &flare ); void render( const MatrixF &camTrans, const Point3F &lightPos ); }; #endif