//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _CREATOR_H_ #define _CREATOR_H_ #ifndef _SIMBASE_H_ #include "console/simBase.h" #endif #ifndef _GUIARRAYCTRL_H_ #include "gui/core/guiArrayCtrl.h" #endif class CreatorTree : public GuiArrayCtrl { typedef GuiArrayCtrl Parent; public: class Node { public: Node(); ~Node(); enum { Group = BIT(0), Expanded = BIT(1), Selected = BIT(2), Root = BIT(3) }; BitSet32 mFlags; S32 mId; U32 mTab; Node * mParent; Vector mChildren; StringTableEntry mName; StringTableEntry mValue; void expand(bool exp); void select(bool sel){mFlags.set(Selected, sel);} Node * find(S32 id); // bool isGroup(){return(mFlags.test(Group));} bool isExpanded(){return(mFlags.test(Expanded));} bool isSelected(){return(mFlags.test(Selected));} bool isRoot(){return(mFlags.test(Root));} S32 getId(){return(mId);} bool hasChildItem(); S32 getSelected(); // bool isFirst(); bool isLast(); }; CreatorTree(); ~CreatorTree(); // S32 mCurId; Node * mRoot; Vector mNodeList; // void buildNode(Node * node, U32 tab); void build(); // bool addNode(Node * parent, Node * node); Node * createNode(const char * name, const char * value, bool group = false, Node * parent = 0); Node * findNode(S32 id); S32 getSelected(){return(mRoot->getSelected());} // void expandNode(Node * node, bool expand); void selectNode(Node * node, bool select); // void sort(); void clear(); S32 mTabSize; S32 mMaxWidth; S32 mTxtOffset; // GuiControl void onMouseDown(const GuiEvent & event); void onMouseDragged(const GuiEvent & event); void onMouseUp(const GuiEvent & event); bool onWake(); // GuiArrayCtrl void onRenderCell(Point2I offset, Point2I cell, bool, bool); DECLARE_CONOBJECT(CreatorTree); }; #endif