//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUITERRPREVIEWCTRL_H_ #define _GUITERRPREVIEWCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _GUITSCONTROL_H_ #include "gui/core/guiTSControl.h" #endif class GuiTerrPreviewCtrl : public GuiControl { private: typedef GuiControl Parent; TextureHandle mTextureHandle; Point2F mRoot; Point2F mOrigin; Point2F mWorldScreenCenter; Point2F mCamera; F32 mTerrainSize; Point2F& wrap(const Point2F &p); Point2F& worldToTexture(const Point2F &p); Point2F& worldToCtrl(const Point2F &p); public: //creation methods DECLARE_CONOBJECT(GuiTerrPreviewCtrl); GuiTerrPreviewCtrl(); static void initPersistFields(); //Parental methods bool onWake(); void onSleep(); void setBitmap(const TextureHandle &handle); void reset(); void setRoot(); void setRoot(const Point2F &root); void setOrigin(const Point2F &origin); const Point2F& getRoot() { return mRoot; } const Point2F& getOrigin() { return mOrigin; } //void setValue(const Point2F *center, const Point2F *camera); //const char *getScriptValue(); void onPreRender(); void onRender(Point2I offset, const RectI &updateRect); }; #endif