//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _TERRAFORMER_NOISE_H_ #define _TERRAFORMER_NOISE_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _MMATH_H_ #include "math/mMath.h" #endif #ifndef _MRANDOM_H_ #include "math/mRandom.h" #endif struct Heightfield; class Noise2D { private: enum Constants { SIZE = 0x100, SIZE_MASK = 0x0ff }; S32 mPermutation[SIZE + SIZE + 2]; F32 mGradient[SIZE + SIZE + 2][2]; U32 mSeed; MRandom mRandom; F32 lerp(F32 t, F32 a, F32 b); F32 curve(F32 t); void setup(F32 t, S32 &b0, S32 &b1, F32 &r0, F32 &r1); F32 dot(const F32 *q, F32 rx, F32 ry); void normalize(F32 v[2]); public: Noise2D(); ~Noise2D(); void setSeed(U32 seed); U32 getSeed(); F32 getValue(F32 u, F32 v, S32 interval); void fBm(Heightfield *dst, U32 size, U32 interval, F32 h, F32 octave=5.0f); void rigidMultiFractal(Heightfield *dst, Heightfield *signal, U32 size, U32 interval, F32 h, F32 octave=5.0f); F32 turbulence(F32 x, F32 y, F32 freq); }; #endif // _H_TERRAFORMER_NOISE_