//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _AUTH_H_ #define _AUTH_H_ #ifndef _EVENT_H_ #include "platform/event.h" #endif /// Formerly contained a certificate, showing that something was valid. class Auth2Certificate { U32 xxx; }; /// Formerly contained data indicating whether a user is valid. struct AuthInfo { enum { MaxNameLen = 31, }; bool valid; char name[MaxNameLen + 1]; }; /// Formerly validated the server's authentication info. inline bool validateAuthenticatedServer() { return true; } /// Formerly validated the client's authentication info. inline bool validateAuthenticatedClient() { return true; } #endif