//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _TCPOBJECT_H_ #define _TCPOBJECT_H_ #ifndef _SIMBASE_H_ #include "console/simBase.h" #endif class TCPObject : public SimObject { public: enum State {Disconnected, DNSResolved, Connected, Listening }; private: NetSocket mTag; TCPObject *mNext; enum { TableSize = 256, TableMask = 0xFF }; static TCPObject *table[TableSize]; State mState; protected: typedef SimObject Parent; U8 *mBuffer; U32 mBufferSize; U16 mPort; public: TCPObject(); virtual ~TCPObject(); void parseLine(U8 *buffer, U32 *start, U32 bufferLen); void finishLastLine(); static TCPObject *find(NetSocket tag); // onReceive gets called continuously until all bytes are processed // return # of bytes processed each time. virtual U32 onReceive(U8 *buffer, U32 bufferLen); // process a buffer of raw packet data virtual bool processLine(U8 *line); // process a complete line of text... default action is to call into script virtual void onDNSResolved(); virtual void onDNSFailed(); virtual void onConnected(); virtual void onConnectFailed(); virtual void onConnectionRequest(const NetAddress *addr, U32 connectId); virtual void onDisconnect(); void connect(const char *address); void listen(U16 port); void disconnect(); State getState() { return mState; } bool processArguments(S32 argc, const char **argv); void send(const U8 *buffer, U32 bufferLen); void addToTable(NetSocket newTag); void removeFromTable(); void setPort(U16 port) { mPort = port; } bool onAdd(); DECLARE_CONOBJECT(TCPObject); }; #endif // _H_TCPOBJECT_