//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUICONSOLE_H_ #define _GUICONSOLE_H_ #ifndef _GUIARRAYCTRL_H_ #include "gui/core/guiArrayCtrl.h" #endif class GuiConsole : public GuiArrayCtrl { private: typedef GuiArrayCtrl Parent; Resource mFont; S32 getMaxWidth(S32 startIndex, S32 endIndex); public: GuiConsole(); DECLARE_CONOBJECT(GuiConsole); bool onWake(); void onPreRender(); void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver); }; #endif