//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUI_LISTBOXCTRL_H_ #define _GUI_LISTBOXCTRL_H_ #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _DGL_H_ #include "dgl/dgl.h" #endif #ifndef _H_GUIDEFAULTCONTROLRENDER_ #include "gui/core/guiDefaultControlRender.h" #endif #ifndef _GUISCROLLCTRL_H_ #include "gui/containers/guiScrollCtrl.h" #endif class GuiListBoxCtrl : public GuiControl { private: typedef GuiControl Parent; public: GuiListBoxCtrl(); ~GuiListBoxCtrl(); DECLARE_CONOBJECT(GuiListBoxCtrl); struct LBItem { StringTableEntry itemText; bool isSelected; void* itemData; ColorF color; bool hasColor; }; VectorPtr mItems; VectorPtr mSelectedItems; bool mMultipleSelections; Point2I mItemSize; bool mFitParentWidth; LBItem* mLastClickItem; // Persistence static void initPersistFields(); // Item Accessors S32 getItemCount(); S32 getSelCount(); S32 getSelectedItem(); void getSelectedItems( Vector &Items ); S32 getItemIndex( LBItem *item ); StringTableEntry getItemText( S32 index ); void setCurSel( S32 index ); void setCurSelRange( S32 start, S32 stop ); void setItemText( S32 index, StringTableEntry text ); S32 addItem( StringTableEntry text, void *itemData = NULL ); S32 addItemWithColor( StringTableEntry text, ColorF color = ColorF(-1, -1, -1), void *itemData = NULL); S32 insertItem( S32 index, StringTableEntry text, void *itemData = NULL ); S32 insertItemWithColor( S32 index, StringTableEntry text, ColorF color = ColorF(-1, -1, -1), void *itemData = NULL); S32 findItemText( StringTableEntry text, bool caseSensitive = false ); void setItemColor(S32 index, ColorF color); void clearItemColor(S32 index); void deleteItem( S32 index ); void clearItems(); void clearSelection(); void removeSelection( LBItem *item, S32 index ); void removeSelection( S32 index ); void addSelection( LBItem *item, S32 index ); void addSelection( S32 index ); inline void setMultipleSelection( bool allowMultipleSelect = true ) { mMultipleSelections = allowMultipleSelect; }; // Sizing void updateSize(); virtual void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent); virtual bool onWake(); // Rendering virtual void onRender( Point2I offset, const RectI &updateRect ); virtual void onRenderItem( RectI itemRect, LBItem *item ); void drawBox( const Point2I &box, S32 size, ColorI &outlineColor, ColorI &boxColor ); // Selections virtual void onMouseDown( const GuiEvent &event ); // String Utility static U32 getStringElementCount( const char *string ); static const char* getStringElement( const char* inString, const U32 index ); }; #endif