//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUIPOPUPCTRL_H_ #define _GUIPOPUPCTRL_H_ #ifndef _GUITEXTCTRL_H_ #include "gui/controls/guiTextCtrl.h" #endif #ifndef _GUITEXTLISTCTRL_H_ #include "gui/controls/guiTextListCtrl.h" #endif #ifndef _GUIBUTTONCTRL_H_ #include "gui/controls/guiButtonCtrl.h" #endif #ifndef _GUIBACKGROUNDCTRL_H_ #include "gui/controls/guiBackgroundCtrl.h" #endif #ifndef _GUISCROLLCTRL_H_ #include "gui/containers/guiScrollCtrl.h" #endif class GuiPopUpMenuCtrl; class GuiPopUpTextListCtrl; class GuiPopUpBackgroundCtrl : public GuiControl { protected: GuiPopUpMenuCtrl *mPopUpCtrl; GuiPopUpTextListCtrl *mTextList; public: GuiPopUpBackgroundCtrl(GuiPopUpMenuCtrl *ctrl, GuiPopUpTextListCtrl* textList); void onMouseDown(const GuiEvent &event); }; class GuiPopUpTextListCtrl : public GuiTextListCtrl { private: typedef GuiTextListCtrl Parent; protected: GuiPopUpMenuCtrl *mPopUpCtrl; public: GuiPopUpTextListCtrl(); // for inheritance GuiPopUpTextListCtrl(GuiPopUpMenuCtrl *ctrl); // GuiArrayCtrl overload: void onCellSelected(Point2I cell); // GuiControl overloads: bool onKeyDown(const GuiEvent &event); void onMouseDown(const GuiEvent &event); void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver); }; class GuiPopUpMenuCtrl : public GuiTextCtrl { typedef GuiTextCtrl Parent; public: struct Entry { char buf[256]; S32 id; U16 ascii; U16 scheme; }; struct Scheme { U32 id; ColorI fontColor; ColorI fontColorHL; ColorI fontColorSEL; }; protected: GuiPopUpTextListCtrl *mTl; GuiScrollCtrl *mSc; GuiPopUpBackgroundCtrl *mBackground; Vector mEntries; Vector mSchemes; S32 mSelIndex; S32 mMaxPopupHeight; F32 mIncValue; F32 mScrollCount; S32 mLastYvalue; GuiEvent mEventSave; S32 mRevNum; bool mInAction; bool mReplaceText; virtual void addChildren(); virtual void repositionPopup(); public: GuiPopUpMenuCtrl(void); ~GuiPopUpMenuCtrl(); GuiScrollCtrl::Region mScrollDir; bool onAdd(); void onSleep(); void sort(); void addEntry(const char *buf, S32 id, U32 scheme = 0); void addScheme(U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL); void onRender(Point2I offset, const RectI &updateRect); void onAction(); virtual void closePopUp(); void clear(); void onMouseDown(const GuiEvent &event); void onMouseUp(const GuiEvent &event); void setupAutoScroll(const GuiEvent &event); void autoScroll(); bool onKeyDown(const GuiEvent &event); void reverseTextList(); bool getFontColor(ColorI &fontColor, S32 id, bool selected, bool mouseOver); S32 getSelected(); void setSelected(S32 id); const char *getScriptValue(); const char *getTextById(S32 id); S32 findText( const char* text ); S32 getNumEntries() { return( mEntries.size() ); } void replaceText(S32); DECLARE_CONOBJECT(GuiPopUpMenuCtrl); static void initPersistFields(void); }; #endif //_GUI_POPUPMENU_CTRL_H