//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUITEXTCTRL_H_ #define _GUITEXTCTRL_H_ #ifndef _GFONT_H_ #include "dgl/gFont.h" #endif #ifndef _GUITYPES_H_ #include "gui/core/guiTypes.h" #endif #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif class GuiTextCtrl : public GuiControl { private: typedef GuiControl Parent; public: enum Constants { MAX_STRING_LENGTH = 1024 }; protected: StringTableEntry mInitialText; StringTableEntry mInitialTextID; UTF8 mText[MAX_STRING_LENGTH + 1]; S32 mMaxStrLen; // max string len, must be less then or equal to 255 Resource mFont; public: //creation methods DECLARE_CONOBJECT(GuiTextCtrl); GuiTextCtrl(); static void initPersistFields(); //Parental methods bool onAdd(); virtual bool onWake(); virtual void onSleep(); //text methods virtual void setText(const char *txt = NULL); virtual void setTextID(S32 id); virtual void setTextID(const char *id); const char *getText() { return (const char*)mText; } // Text Property Accessors static bool setText(void* obj, const char* data) { static_cast(obj)->setText(data); return true; } static const char* getTextProperty(void* obj, const char* data) { return static_cast(obj)->getText(); } void inspectPostApply(); //rendering methods void onPreRender(); void onRender(Point2I offset, const RectI &updateRect); void displayText( S32 xOffset, S32 yOffset ); //Console methods const char *getScriptValue(); void setScriptValue(const char *value); }; #endif //_GUI_TEXT_CONTROL_H_