//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUITEXTEDITCTRL_H_ #define _GUITEXTEDITCTRL_H_ #ifndef _GUITYPES_H_ #include "gui/core/guiTypes.h" #endif #ifndef _GUITEXTCTRL_H_ #include "gui/controls/guiTextCtrl.h" #endif #ifndef _STRINGBUFFER_H_ #include "core/stringBuffer.h" #endif class GuiTextEditCtrl : public GuiTextCtrl { private: typedef GuiTextCtrl Parent; static U32 smNumAwake; protected: StringBuffer mTextBuffer; StringTableEntry mValidateCommand; StringTableEntry mEscapeCommand; AudioProfile* mDeniedSound; // for animating the cursor S32 mNumFramesElapsed; U32 mTimeLastCursorFlipped; ColorI mCursorColor; bool mCursorOn; //Edit Cursor GuiCursor* mEditCursor; bool mInsertOn; S32 mMouseDragStart; Point2I mTextOffset; bool mTextOffsetReset; bool mDragHit; bool mTabComplete; S32 mScrollDir; //undo members StringBuffer mUndoText; S32 mUndoBlockStart; S32 mUndoBlockEnd; S32 mUndoCursorPos; void saveUndoState(); S32 mBlockStart; S32 mBlockEnd; S32 mCursorPos; S32 setCursorPos(const Point2I &offset); bool mHistoryDirty; S32 mHistoryLast; S32 mHistoryIndex; S32 mHistorySize; bool mPasswordText; StringTableEntry mPasswordMask; bool mSinkAllKeyEvents; // any non-ESC key is handled here or not at all UTF16 **mHistoryBuf; void updateHistory(StringBuffer *txt, bool moveIndex); void playDeniedSound(); void execConsoleCallback(); public: GuiTextEditCtrl(); ~GuiTextEditCtrl(); DECLARE_CONOBJECT(GuiTextEditCtrl); static void initPersistFields(); bool onAdd(); bool onWake(); void onSleep(); void getText(char *dest); // dest must be of size // StructDes::MAX_STRING_LEN + 1 bool initCursors(); void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent); void setText(S32 tag); virtual void setText(const UTF8* txt); virtual void setText(const UTF16* txt); S32 getCursorPos() { return( mCursorPos ); } void reallySetCursorPos( const S32 newPos ); void selectAllText(); //*** DAW: Added void forceValidateText(); //*** DAW: Added const char *getScriptValue(); void setScriptValue(const char *value); bool onKeyDown(const GuiEvent &event); void onMouseDown(const GuiEvent &event); void onMouseDragged(const GuiEvent &event); void onMouseUp(const GuiEvent &event); void onCopy(bool andCut); void onPaste(); void onUndo(); virtual void setFirstResponder(); virtual void onLoseFirstResponder(); void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent); bool hasText(); void onStaticModified(const char* slotName); void onPreRender(); void onRender(Point2I offset, const RectI &updateRect); virtual void drawText( const RectI &drawRect, bool isFocused ); }; #endif //_GUI_TEXTEDIT_CTRL_H