//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (c) 2002 GarageGames.Com //----------------------------------------------------------------------------- #ifndef _H_GUIDEFAULTCONTROLRENDER_ #define _H_GUIDEFAULTCONTROLRENDER_ class GuiControlProfile; void renderRaisedBox(RectI &bounds, GuiControlProfile *profile); void renderSlightlyRaisedBox(RectI &bounds, GuiControlProfile *profile); void renderLoweredBox(RectI &bounds, GuiControlProfile *profile); void renderSlightlyLoweredBox(RectI &bounds, GuiControlProfile *profile); void renderBorder(RectI &bounds, GuiControlProfile *profile); void renderFilledBorder( RectI &bounds, GuiControlProfile *profile ); void renderFilledBorder( RectI &bounds, ColorI &borderColor, ColorI &fillColor ); void renderSizableBitmapBordersFilled(RectI &bounds, S32 baseMultiplier, GuiControlProfile *profile); // DAW: Added void renderSizableBitmapBordersFilledIndex(RectI &bounds, S32 startIndex, GuiControlProfile *profile); void renderFixedBitmapBordersFilled(RectI &bounds, S32 baseMultiplier, GuiControlProfile *profile); // DAW: Added void renderFixedBitmapBordersFilled(RectI &bounds, S32 startIndex, GuiControlProfile *profile); #endif