//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "gui/controls/guiPopUpCtrl.h" #include "gui/core/guiCanvas.h" #include "gui/utility/guiInputCtrl.h" class GuiControlListPopUp : public GuiPopUpMenuCtrl { typedef GuiPopUpMenuCtrl Parent; public: bool onAdd(); DECLARE_CONOBJECT(GuiControlListPopUp); }; IMPLEMENT_CONOBJECT(GuiControlListPopUp); bool GuiControlListPopUp::onAdd() { if(!Parent::onAdd()) return false; clear(); for(AbstractClassRep *rep = AbstractClassRep::getClassList(); rep; rep = rep->getNextClass()) { ConsoleObject *obj = rep->create(); if(obj && dynamic_cast(obj)) { if( !dynamic_cast(obj) && !dynamic_cast(obj)) addEntry(rep->getClassName(), 0); } delete obj; } // We want to be alphabetical! sort(); return true; }