//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUIMENUBAR_H_ #define _GUIMENUBAR_H_ #ifndef _GUITEXTLISTCTRL_H_ #include "gui/controls/guiTextListCtrl.h" #endif #ifndef _GUITICKCTRL_H_ #include "gui/shiny/guiTickCtrl.h" #endif class GuiMenuBar; class GuiMenuTextListCtrl; class GuiMenuBackgroundCtrl : public GuiControl { typedef GuiControl Parent; protected: GuiMenuBar *mMenuBarCtrl; GuiMenuTextListCtrl *mTextList; public: GuiMenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList); void onMouseDown(const GuiEvent &event); void onMouseMove(const GuiEvent &event); void onMouseDragged(const GuiEvent &event); }; class GuiSubmenuBackgroundCtrl : public GuiMenuBackgroundCtrl { typedef GuiMenuBackgroundCtrl Parent; public: GuiSubmenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList); bool pointInControl(const Point2I & parentCoordPoint); void onMouseDown(const GuiEvent &event); }; //------------------------------------------------------------------------------ class GuiMenuTextListCtrl : public GuiTextListCtrl { private: typedef GuiTextListCtrl Parent; protected: GuiMenuBar *mMenuBarCtrl; public: bool isSubMenu; // DAW: Indicates that this text list is in a submenu GuiMenuTextListCtrl(); // for inheritance GuiMenuTextListCtrl(GuiMenuBar *ctrl); // GuiControl overloads: bool onKeyDown(const GuiEvent &event); void onMouseDown(const GuiEvent &event); void onMouseUp(const GuiEvent &event); void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver); virtual void onCellHighlighted(Point2I cell); // DAW: Added }; //------------------------------------------------------------------------------ class GuiMenuBar : public GuiTickCtrl // DAW: Was: GuiControl { typedef GuiTickCtrl Parent; // DAW: Was: GuiControl Parent; public: class Menu; struct MenuItem // an individual item in a pull-down menu { char *text; // the text of the menu item U32 id; // a script-assigned identifier char *accelerator; // the keyboard accelerator shortcut for the menu item U32 acceleratorIndex; // index of this accelerator bool enabled; // true if the menu item is selectable bool visible; // true if the menu item is visible S32 bitmapIndex; // index of the bitmap in the bitmap array S32 checkGroup; // the group index of the item visa vi check marks - // only one item in the group can be checked. MenuItem *nextMenuItem; // next menu item in the linked list bool isSubmenu; // DAW: This menu item has a submenu that will be displayed MenuItem *firstSubmenuItem; // DAW: The first menu item in the submenu Menu* submenuParentMenu; // DAW: For a submenu, this is the parent menu }; struct Menu { char *text; U32 id; RectI bounds; bool visible; S32 bitmapIndex; // Index of the bitmap in the bitmap array (-1 = no bitmap) bool drawBitmapOnly; // Draw only the bitmap and not the text bool drawBorder; // Should a border be drawn around this menu (usually if we only have a bitmap, we don't want a border) Menu *nextMenu; MenuItem *firstMenuItem; }; GuiMenuBackgroundCtrl *mBackground; GuiMenuTextListCtrl *mTextList; GuiSubmenuBackgroundCtrl *mSubmenuBackground; // DAW: Background for a submenu GuiMenuTextListCtrl *mSubmenuTextList; // DAW: Text list for a submenu Menu *menuList; Menu *mouseDownMenu; Menu *mouseOverMenu; MenuItem* mouseDownSubmenu; // DAW: Stores the menu item that is a submenu that has been selected MenuItem* mouseOverSubmenu; // DAW: Stores the menu item that is a submenu that has been highlighted bool menuBarDirty; U32 mCurAcceleratorIndex; Point2I maxBitmapSize; S32 mCheckmarkBitmapIndex; // Index in the bitmap array to use for the check mark image S32 mPadding; S32 mHorizontalMargin; // Left and right margin around the text of each menu S32 mVerticalMargin; // Top and bottom margin around the text of each menu S32 mBitmapMargin; // Margin between a menu's bitmap and text // DAW: Used to keep track of the amount of ticks that the mouse is hovering // over a menu. S32 mMouseOverCounter; bool mCountMouseOver; S32 mMouseHoverAmount; GuiMenuBar(); bool onWake(); void onSleep(); // internal menu handling functions // these are used by the script manipulation functions to add/remove/change menu items void addMenu(const char *menuText, U32 menuId); Menu *findMenu(const char *menu); // takes either a menu text or a string id MenuItem *findMenuItem(Menu *menu, const char *menuItem); // takes either a menu text or a string id void removeMenu(Menu *menu); void removeMenuItem(Menu *menu, MenuItem *menuItem); void addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup); void clearMenuItems(Menu *menu); void clearMenus(); // DAW: Methods to deal with submenus MenuItem* findSubmenuItem(Menu *menu, const char *menuItem, const char *submenuItem); void addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text, U32 id, const char *accelerator, S32 checkGroup); void removeSubmenuItem(MenuItem *menuItem, MenuItem *submenuItem); void clearSubmenuItems(MenuItem *menuitem); void onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellSize); void closeSubmenu(); void checkSubmenuMouseMove(const GuiEvent &event); MenuItem *findHitMenuItem(Point2I mousePoint); void highlightedMenuItem(S32 selectionIndex, RectI bounds, Point2I cellSize); // DAW: Called whenever a menu item is highlighted by the mouse // display/mouse functions Menu *findHitMenu(Point2I mousePoint); // DAW: Called when the GUI theme changes and a bitmap arrary may need updating // void onThemeChange(); void onPreRender(); void onRender(Point2I offset, const RectI &updateRect); void checkMenuMouseMove(const GuiEvent &event); void onMouseMove(const GuiEvent &event); void onMouseLeave(const GuiEvent &event); void onMouseDown(const GuiEvent &event); void onMouseDragged(const GuiEvent &event); void onMouseUp(const GuiEvent &event); void onAction(); void closeMenu(); void buildAcceleratorMap(); void acceleratorKeyPress(U32 index); void menuItemSelected(Menu *menu, MenuItem *item); // DAW: Added to support 'ticks' void processTick(); static void initPersistFields(); DECLARE_CONOBJECT(GuiMenuBar); }; #endif