//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "gui/shiny/guiTickCtrl.h" IMPLEMENT_CONOBJECT( GuiTickCtrl ); //------------------------------------------------------------------------------ ConsoleMethod( GuiTickCtrl, setProcessTicks, void, 2, 3, "( [tick = true] ) - This will set this object to either be processing ticks or not" ) { if( argc == 3 ) object->setProcessTicks( dAtob( argv[2] ) ); else object->setProcessTicks(); }