//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUIINPUTCTRL_H_ #define _GUIINPUTCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _EVENT_H_ #include "platform/event.h" #endif class GuiInputCtrl : public GuiControl { private: typedef GuiControl Parent; public: DECLARE_CONOBJECT(GuiInputCtrl); bool onWake(); void onSleep(); bool onInputEvent( const InputEvent &event ); }; #endif // _GUI_INPUTCTRL_H