//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUIMOUSEEVENTCTRL_H_ #define _GUIMOUSEEVENTCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _EVENT_H_ #include "platform/event.h" #endif class GuiMouseEventCtrl : public GuiControl { private: typedef GuiControl Parent; void sendMouseEvent(const char * name, const GuiEvent &); // field info bool mLockMouse; public: GuiMouseEventCtrl(); // GuiControl void onMouseDown(const GuiEvent & event); void onMouseUp(const GuiEvent & event); void onMouseMove(const GuiEvent & event); void onMouseDragged(const GuiEvent & event); void onMouseEnter(const GuiEvent & event); void onMouseLeave(const GuiEvent & event); void onRightMouseDown(const GuiEvent & event); void onRightMouseUp(const GuiEvent & event); void onRightMouseDragged(const GuiEvent & event); static void initPersistFields(); DECLARE_CONOBJECT(GuiMouseEventCtrl); }; #endif