//------------------------------------------------------------------------------ // Gui Transition Control //------------------------------------------------------------------------------ #ifndef _GUI_VECTORFIELDCTRL_H_ #define _GUI_VECTORFIELDCTRL_H_ #include "gui/shiny/guiTickCtrl.h" #include "dgl/gVectorField.h" #include "dgl/gDynamicTexture.h" class GuiVectorFieldCtrl : public GuiTickCtrl { typedef GuiTickCtrl Parent; private: VectorField *mVectorField; DynamicTexture mFeedbackTexture; ColorF mClearColor; TextureHandle *mTestTexture; protected: // No interpolation on this virtual void interpolateTick( F32 delta ) {}; // Don't care if time passes virtual void advanceTime( F32 timeDelta ) {}; // I do care about this virtual void processTick(); // do allocation and init of members here. virtual bool onAdd(void); // do deallocation of members here. virtual void onRemove(void); public: GuiVectorFieldCtrl(); ~GuiVectorFieldCtrl(); virtual void resize( const Point2I &newPosition, const Point2I &newExtent ); virtual void onRender( Point2I offset, const RectI &updateRect ); DECLARE_CONOBJECT( GuiVectorFieldCtrl ); }; #endif