//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "math/mMathFn.h" #include "math/mPlane.h" #include "math/mMatrix.h" // if we set our flag, we always try to build the inlined asm. // EXCEPT if we're in an old version of Codewarrior that can't handle SSE code. #if defined(TORQUE_SUPPORTS_NASM) #define ADD_SSE_FN extern "C" { void SSE_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result); } #elif defined(TORQUE_SUPPORTS_VC_INLINE_X86_ASM) #define ADD_SSE_FN // inlined version here. void SSE_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result) { __asm { mov ecx, matA mov edx, matB mov eax, result movss xmm0, [edx] movups xmm1, [ecx] shufps xmm0, xmm0, 0 movss xmm2, [edx+4] mulps xmm0, xmm1 shufps xmm2, xmm2, 0 movups xmm3, [ecx+10h] movss xmm7, [edx+8] mulps xmm2, xmm3 shufps xmm7, xmm7, 0 addps xmm0, xmm2 movups xmm4, [ecx+20h] movss xmm2, [edx+0Ch] mulps xmm7, xmm4 shufps xmm2, xmm2, 0 addps xmm0, xmm7 movups xmm5, [ecx+30h] movss xmm6, [edx+10h] mulps xmm2, xmm5 movss xmm7, [edx+14h] shufps xmm6, xmm6, 0 addps xmm0, xmm2 shufps xmm7, xmm7, 0 movlps [eax], xmm0 movhps [eax+8], xmm0 mulps xmm7, xmm3 movss xmm0, [edx+18h] mulps xmm6, xmm1 shufps xmm0, xmm0, 0 addps xmm6, xmm7 mulps xmm0, xmm4 movss xmm2, [edx+24h] addps xmm6, xmm0 movss xmm0, [edx+1Ch] movss xmm7, [edx+20h] shufps xmm0, xmm0, 0 shufps xmm7, xmm7, 0 mulps xmm0, xmm5 mulps xmm7, xmm1 addps xmm6, xmm0 shufps xmm2, xmm2, 0 movlps [eax+10h], xmm6 movhps [eax+18h], xmm6 mulps xmm2, xmm3 movss xmm6, [edx+28h] addps xmm7, xmm2 shufps xmm6, xmm6, 0 movss xmm2, [edx+2Ch] mulps xmm6, xmm4 shufps xmm2, xmm2, 0 addps xmm7, xmm6 mulps xmm2, xmm5 movss xmm0, [edx+34h] addps xmm7, xmm2 shufps xmm0, xmm0, 0 movlps [eax+20h], xmm7 movss xmm2, [edx+30h] movhps [eax+28h], xmm7 mulps xmm0, xmm3 shufps xmm2, xmm2, 0 movss xmm6, [edx+38h] mulps xmm2, xmm1 shufps xmm6, xmm6, 0 addps xmm2, xmm0 mulps xmm6, xmm4 movss xmm7, [edx+3Ch] shufps xmm7, xmm7, 0 addps xmm2, xmm6 mulps xmm7, xmm5 addps xmm2, xmm7 movups [eax+30h], xmm2 } } #endif void mInstall_Library_SSE() { #if defined(ADD_SSE_FN) m_matF_x_matF = SSE_MatrixF_x_MatrixF; // m_matF_x_point3F = Athlon_MatrixF_x_Point3F; // m_matF_x_vectorF = Athlon_MatrixF_x_VectorF; #endif }