//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _MTRIG_H_ #define _MTRIG_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _MMATHFN_H_ #include "math/mMathFn.h" #endif //-------------------------------------- External assembly helpers... // //#ifdef WIN32 // //extern "C" { // F32 m_reduceAngle_asm(const F32*); //} // //inline F32 //m_reduceAngle(const F32 in_angle) //{ // F32 initial = m_reduceAngle_asm(&in_angle); // if (initial < 0.0) // initial += Float_2Pi; // return initial; //} // //#else // //F32 m_reduceAngle(const F32 in_angle); // //#endif #endif //_TRIG_H_