//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _PLATFORMREDBOOK_H_ #define _PLATFORMREDBOOK_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _TVECTOR_H_ #include "core/tVector.h" #endif class RedBookDevice { public: RedBookDevice(); virtual ~RedBookDevice(); bool mAcquired; char * mDeviceName; virtual bool open() = 0; virtual bool close() = 0; virtual bool play(U32) = 0; virtual bool stop() = 0; virtual bool getTrackCount(U32 *) = 0; virtual bool getVolume(F32 *) = 0; virtual bool setVolume(F32) = 0; }; class RedBook { private: static Vector smDeviceList; static RedBookDevice * smCurrentDevice; static char smLastError[]; public: enum { PlayFinished = 0, }; static void handleCallback(U32); static void init(); static void destroy(); static void installDevice(RedBookDevice *); static U32 getDeviceCount(); static const char * getDeviceName(U32); static RedBookDevice * getCurrentDevice(); static void setLastError(const char *); static const char * getLastError(); static bool open(const char *); static bool open(RedBookDevice *); static bool close(); static bool play(U32); static bool stop(); static bool getTrackCount(U32 *); static bool getVolume(F32 *); static bool setVolume(F32); }; //------------------------------------------------------------------------------ #endif