//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _PLATFORMSEMAPHORE_H_ #define _PLATFORMSEMAPHORE_H_ #ifndef _TORQUE_TYPES_H_ #include "platform/types.h" #endif struct Semaphore { static void * createSemaphore(U32 initialCount = 1); static void destroySemaphore(void * semaphore); static bool acquireSemaphore(void * semaphore, bool block = true); static void releaseSemaphore(void * semaphore); inline static bool P(void * semaphore, bool block = true) {return(acquireSemaphore(semaphore, block));} inline static void V(void * semaphore) {releaseSemaphore(semaphore);} }; #endif