//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platformMacCarb/platformMacCarb.h" #include "platform/platformAL.h" namespace Audio { /*! The MacOS X build links against the OpenAL framework. It can be built to use either an internal framework, or the system framework. Since OpenAL is weak-linked in at compile time, we don't need to init anything. Stub it out... */ bool OpenALDLLInit() { return true; } /*! Stubbed out, see the note on OpenALDLLInit(). */ void OpenALDLLShutdown() { } } // namespace Audio