//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platformMacCarb/platformMacCarb.h" #include "platformMacCarb/macCarbConsole.h" #include "platform/event.h" #include "platform/gameInterface.h" #include "platform/platformThread.h" #include // TODO: convert this to use ncurses. static void _MacCarbConsolePrintPrompt(); MacConsole *gConsole = NULL; ConsoleFunction(enableWinConsole, void, 2, 2, "(bool enable)") { argc; if (gConsole) gConsole->enable(dAtob(argv[1])); } static void macConsoleConsumer(ConsoleLogEntry::Level, const char *line) { if (gConsole) gConsole->processConsoleLine(line); } static void macConsoleInputLoopThread(S32 *arg) { if(!gConsole) return; gConsole->inputLoop(); } void MacConsole::create() { gConsole = new MacConsole(); } void MacConsole::destroy() { if (gConsole) delete gConsole; gConsole = NULL; } void MacConsole::enable(bool enabled) { if (gConsole == NULL) return; bool conIsAlive = consoleThread && consoleThread->isAlive(); if(consoleThread && !conIsAlive) delete consoleThread; consoleEnabled = enabled; if(consoleEnabled) { if(!conIsAlive) { printf("Initializing Console...\n"); new Thread((ThreadRunFunction)macConsoleInputLoopThread,0,true); printf("Console Initialized.\n"); _MacCarbConsolePrintPrompt(); } } else { printf("Deactivating Console."); } } bool MacConsole::isEnabled() { if ( !gConsole ) return false; return gConsole->consoleEnabled; } MacConsole::MacConsole() { consoleEnabled = platState.headless; clearInBuf(); consoleThread = NULL; Con::addConsumer(macConsoleConsumer); } MacConsole::~MacConsole() { Con::removeConsumer(macConsoleConsumer); } void MacConsole::processConsoleLine(const char *consoleLine) { if(consoleEnabled) { printf("%s\n", consoleLine); } } void MacConsole::clearInBuf() { dMemset(inBuf, 0, MaxConsoleLineSize); inBufPos=0; } void MacConsole::inputLoop() { Con::printf("Console Input Thread Started"); unsigned char c; while(consoleEnabled) { c = fgetc(stdin); if(feof(stdin) || ferror(stdin)) { clearerr(stdin); Platform::sleep(100); continue; } if(c == '\n') { // exec the line dStrcpy(postEvent.data, inBuf); postEvent.size = ConsoleEventHeaderSize + dStrlen(inBuf) + 1; Con::printf("=> %s",postEvent.data); Game->postEvent(postEvent); // clear the buffer clearInBuf(); _MacCarbConsolePrintPrompt(); } else { // add it to the buffer. inBuf[inBufPos++] = c; // if we're full, clear & warn. if(inBufPos >= MaxConsoleLineSize-1) { clearInBuf(); Con::warnf("Line too long, discarding this command: %s", inBuf); } } } Con::printf("Console Input Thread Stopped"); } static void _MacCarbConsolePrintPrompt() { printf("%s", Con::getVariable("Con::Prompt")); }