//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platformMacCarb/platformMacCarb.h" #include "platform/platform.h" #include "console/console.h" #include "math/mMath.h" #include "terrain/blender.h" extern void mInstallLibrary_C(); extern void mInstallLibrary_Vec(); extern void mInstall_Library_SSE(); extern void mInstallLibrary_ASM(); //-------------------------------------- ConsoleFunction( MathInit, void, 1, 10, "([DETECT|C|VEC|SSE])") { U32 properties = CPU_PROP_C; // C entensions are always used if (argc == 1) { Math::init(0); return; } for (argc--, argv++; argc; argc--, argv++) { if (dStricmp(*argv, "DETECT") == 0) { Math::init(0); return; } if (dStricmp(*argv, "C") == 0) { properties |= CPU_PROP_C; continue; } if (dStricmp(*argv, "VEC") == 0) { properties |= CPU_PROP_ALTIVEC; continue; } if (dStricmp(*argv, "SSE") == 0) { properties |= CPU_PROP_SSE; continue; } Con::printf("Error: MathInit(): ignoring unknown math extension '%s'", *argv); } Math::init(properties); } //------------------------------------------------------------------------------ void Math::init(U32 properties) { if (!properties) // detect what's available properties = Platform::SystemInfo.processor.properties; else // Make sure we're not asking for anything that's not supported properties &= Platform::SystemInfo.processor.properties; Con::printf("Math Init:"); Con::printf(" Installing Standard C extensions"); mInstallLibrary_C(); if(Platform::SystemInfo.processor.type == CPU_X86Compatible) { Con::printf(" Installing Assembly extensions"); mInstallLibrary_ASM(); } #if defined(__VEC__) Blender::smUseVecBlender = false; if (properties & CPU_PROP_ALTIVEC) { Con::printf(" Installing Altivec extensions"); mInstallLibrary_Vec(); Blender::smUseVecBlender = true; } #endif if (properties & CPU_PROP_SSE) { Con::printf(" Installing SSE extensions"); mInstall_Library_SSE(); } Con::printf(" "); } //------------------------------------------------------------------------------ F32 Platform::getRandom() { return platState.platRandom.randF(); } //----------------------------------------------------------------------------- // Intel asm math //----------------------------------------------------------------------------- #if defined(i386) static S32 m_mulDivS32_ASM(S32 a, S32 b, S32 c) { // a * b / c S32 r; __asm__ __volatile__( "imul %2\n" "idiv %3\n" : "=a" (r) : "a" (a) , "b" (b) , "c" (c) ); return r; } static U32 m_mulDivU32_ASM(S32 a, S32 b, U32 c) { // a * b / c S32 r; __asm__ __volatile__( "mov $0, %%edx\n" "mul %2\n" "div %3\n" : "=a" (r) : "a" (a) , "b" (b) , "c" (c) ); return r; } #endif //------------------------------------------------------------------------------ void mInstallLibrary_ASM() { // stubbed out for ppc builds #if defined(i386) m_mulDivS32 = m_mulDivS32_ASM; m_mulDivU32 = m_mulDivU32_ASM; #endif }