//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef WGL_GROUP_BEGIN #define WGL_GROUP_BEGIN( flag ) #define UNDEF_BEGIN #endif #ifndef WGL_GROUP_END #define WGL_GROUP_END() #define UNDEF_END #endif //WGL_ARB_extensions_string WGL_GROUP_BEGIN(WGL_ARB_extensions_string) WGLEXT_FUNCTION( const char*, wglGetExtensionsStringARB, (HDC), return NULL; ) WGL_GROUP_END() //WGL_EXT_swap_control WGL_GROUP_BEGIN(WGL_EXT_swap_control) WGLEXT_FUNCTION( BOOL, wglSwapIntervalEXT,(int), return 0; ) WGLEXT_FUNCTION( int, wglGetSwapIntervalEXT,(void), return 0; ) WGL_GROUP_END() WGL_GROUP_BEGIN(WGL_3DFX_gamma_control) WGLEXT_FUNCTION( BOOL, wglGetDeviceGammaRamp3DFX, (HDC, LPVOID), return false; ) WGLEXT_FUNCTION( BOOL, wglSetDeviceGammaRamp3DFX, (HDC, LPVOID), return false; ) WGL_GROUP_END() #ifdef UNDEF_BEGIN #undef WGL_GROUP_BEGIN #undef UNDEF_BEGIN #endif #ifdef UNDEF_END #undef WGL_GROUP_END #undef UNDEF_END #endif