//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _WINCONSOLE_H_ #define _WINCONSOLE_H_ #define MAX_CMDS 10 #ifndef _CONSOLE_H_ #include "console/console.h" #endif #ifndef _EVENT_H_ #include "platform/event.h" #endif class WinConsole { bool winConsoleEnabled; HANDLE stdOut; HANDLE stdIn; HANDLE stdErr; ConsoleEvent postEvent; char inbuf[512]; S32 inpos; bool lineOutput; char curTabComplete[512]; S32 tabCompleteStart; char rgCmds[MAX_CMDS][512]; S32 iCmdIndex; void printf(const char *s, ...); public: WinConsole(); ~WinConsole(); void process(); void enable(bool); void processConsoleLine(const char *consoleLine); static void create(); static void destroy(); static bool isEnabled(); }; extern WinConsole *WindowsConsole; #endif