//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _PLATFORMFONT_H_ #include "platform/platformFont.h" #endif #ifndef _WINFONT_H_ #define _WINFONT_H_ class WinFont : public PlatformFont { private: HFONT mFont; TEXTMETRIC mTextMetric; public: WinFont(); virtual ~WinFont(); // PlatformFont virtual methods virtual bool isValidChar(const UTF16 ch) const; virtual bool isValidChar(const UTF8 *str) const; inline virtual U32 getFontHeight() const { return mTextMetric.tmHeight; } inline virtual U32 getFontBaseLine() const { return mTextMetric.tmAscent; } virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const; virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const; virtual bool create(const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET); }; #endif // _WINFONT_H_